TrekkieGrrrl opened this issue on Jan 07, 2009 · 14 posts
TrekkieGrrrl posted Wed, 07 January 2009 at 11:11 AM
Please, I'm at my wit's end.
I've been making partial MAT poses, with ShaderSpider™ as so many times before. The major difference is it's my first time for M4.
Anyway... For some obscure reason, the MAT poses doesn't work. They don't do ANYTHING at all. And I can't figure out WHY.
So.. if someone could take a quick gander on this and perhaps spot the error?
This particular one is an EYE MAT, and this is the Poser 5 version, those usually work fine in Poser 7.
And the location of the textures is correct, too. The ""'s should be there, right?
{
version
{
number 5
}
figure
{ {
material 5_Sclera
{
KdColor 1 1 1 1
KaColor 1 1 1 0
KsColor 0.14902 0.14902 0.14902 1
TextureColor 1 1 1 1
NsExponent 50
tMin 0
tMax 0
tExpo 0
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap ":Runtime:Textures:TrekkieGrrrl:Severus:Eyes_Blue.jpg"
0 0
bumpMap "NO_MAP"
reflectionMap "NO_MAP"
transparencyMap "NO_MAP"
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map"
file "NO_MAP"
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 0.14902 0.14902 0.14902
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map"
file "NO_MAP"
}
nodeInput "Highlight_Value"
{
name "Specular_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.02 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Bump"
{
name "Bump"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Displacement"
{
name "Displacement"
value 1 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "ToonID"
{
name "ToonID"
value 36 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
}
node "image_map" "Image_Map"
{
name "Color_Texture"
pos 300 10
nodeInput "Image_Source"
{
name "Image_Source"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:Textures:TrekkieGrrrl:Severus:Eyes_Blue.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
nodeInput "Filtering"
{
name "Filtering"
value 3 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file "NO_MAP"
}
}
}
} {
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.