Eiseprod opened this issue on Jan 11, 2009 · 6 posts
Eiseprod posted Sun, 11 January 2009 at 11:25 AM
Hi all, Iam trying to import BVH files to work on an already rigged character. When I import the Bvh file, blender has two options whether to import as an empty or as amrmature. If I import as an:
Please can anyone help me on how to attach BVH files to a rigged character.
Reddog9 posted Tue, 13 January 2009 at 6:43 PM
That basically sounds like my experience in the past. I gave up on it for the time being.
I believe I toyed around with trying to make the bones in my character 'track to' the respectable empties.. But I believe the fact that it was rotated 90 degrees in the wrong direction proved to be a difficult hurdle.
Reddog9
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Enivob posted Sat, 07 February 2009 at 6:01 PM
If you import as ARMATURE you have to relink the armature to the mesh.
If you already have a working armature that is deforming a mesh, you can import as EMPTIES and simply parent the empties to the controls of your working character rig.
Eiseprod posted Sun, 08 February 2009 at 9:29 AM
So how do you relink the aramture to the mesh
Enivob posted Mon, 16 February 2009 at 3:57 PM
Just use simple parenting.
Say out have a working rig with a foot contol called "l-foot"
Say you have imported a rig of empties and the empty is called "mt-l-foot"
Select "l-foot" in the 3D window.
Press the N-Key to bring up numeric input and type "mt-l-foot" into the parent field.
Eiseprod posted Wed, 18 February 2009 at 12:14 PM
OK. Thanks a lot