Forum: Poser - OFFICIAL


Subject: SmithMicro should learn from Adobe and Autodesk (OpEd)

bandolin opened this issue on Jan 12, 2009 ยท 25 posts


bandolin posted Mon, 12 January 2009 at 7:10 PM

Every time a new innovative 3rd party feature becomes so popular it becomes a "can't do without" addon, both adobe (makers of Photoshop) and Autodesk (makers of 3ds Max) buy up that company and spin the new feature into their latest up grade.

It seems to me that the new acquisitioners of Poser - SmithMicro - could do the same. Sure we all have a wish list of things that we would like Poser to do. But one area they have been lagging behind is content creator support.

Why do we need an external .cr2, .pz2 editors to strip out redundant materials and bones or create ERC morphs. Shouldn't we have a utility by now within Poser that can do this?

Why do I mention this? Well, D|S has made enormous leaps to catch up to Poser and its free. To justify its pricing, SmithMicro must do something more shouldn't it? Shouldn't they make content creation accessible to the rest of us? I'm pretty adept at creating models, UV unwrapping them, creating textures in Photoshop and what-not. But my goodness, trying to create conforming clothing for the myriad of characters available to Poser has proven to be an enormous undertaking.

The Setup room was very useful but it is still lacking in a number of areas. The Setup room is the perfect place to put all these new features. I don't know, maybe Python scripts can handle it but I'm no programmer. I like dials and sliders and buttons. I like the virtual tactile feeling of an attractive GUI.

I made a pair of pants for Simon in C4D or Lightwave or Maya or Max or Rhino or Blender or Wings. Export as an obj and import into Poser. Go to the Setup room and click > Make Conforming object Menu and select Simon. Poser analyzes the geometry and selects the best zones based on the matching nomenclature from the originating modeling app. Viola! Conforming pants that require minor joint editing tweaking and Bob's yer uncle.

Sorry for this long winded thread.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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