Pandorian opened this issue on Jan 15, 2009 · 9 posts
Pandorian posted Thu, 15 January 2009 at 4:30 PM
I wanted to know if there were any programs out there similar to "OBJaction Mover"? Anything that would help me to extract the differences between the original base file of a figure (IE M3) and a new modified morph target file I would create for it (IE a facial morph) ?
Otherwise a link to some good tutorials dealing with this would be equally helpful.
Thanks in advance
-J
Pandorian's Website.... aka......
Miss Nancy posted Thu, 15 January 2009 at 4:34 PM
rtencoder and some scripts will also allow encoding a file using a source file.
but it's encryption, not difference-based.
nruddock posted Thu, 15 January 2009 at 5:55 PM
Perhaps you could explain in more depth what it is your trying to achieve.
markschum posted Thu, 15 January 2009 at 6:05 PM
Thats what the deltas are in the morph .
Pandorian posted Thu, 15 January 2009 at 6:43 PM
I'm looking to possibly create some face and/or body morphs that could be applied to M3/M4 as a separate package.
Pandorian's Website.... aka......
markschum posted Fri, 16 January 2009 at 12:22 AM
You can set up an inj morph file to load to one of the empty PBM_CC morph channels .
svdl posted Fri, 16 January 2009 at 1:48 AM
My SpawnCharacterP6 (here in freestuff) script might be useful here.
Create your morph using whatever method and tools you like, and load it onto the character.
Make sure NONE of the DAZ morphs have a setting other than zero, in fact, if the morph is for M3, it's best to UNload all DAZ morphs from him!
Now run the SpawnCharacterP6 script. It'll create an INJ/REM pose pair for you, you can even select which PBM_CC channel it should use!
It'll be a full body morph pose, you'll have to strip out everything that's not on neck, head and possibly eyes. I use CR2Builder by kim99 (free download) for this kind of work.
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Pandorian posted Fri, 16 January 2009 at 2:26 AM
Quote - You can set up an inj morph file to load to one of the empty PBM_CC morph channels .
This is something that I'm still on a huge learning curve with so would you happen to know of any good tutorials that would help guide me through this process?
Pandorian's Website.... aka......
Pandorian posted Fri, 16 January 2009 at 2:32 AM
Quote - My SpawnCharacterP6 (here in freestuff) script might be useful here.
Create your morph using whatever method and tools you like, and load it onto the character.
Make sure NONE of the DAZ morphs have a setting other than zero, in fact, if the morph is for M3, it's best to UNload all DAZ morphs from him!Now run the SpawnCharacterP6 script. It'll create an INJ/REM pose pair for you, you can even select which PBM_CC channel it should use!
It'll be a full body morph pose, you'll have to strip out everything that's not on neck, head and possibly eyes. I use CR2Builder by kim99 (free download) for this kind of work.
Thanks for all the info svdl, I'll DL your script and CR2Builder and see if I can make sense of it as I'm still on a huge learning curve in this area. :)
Pandorian's Website.... aka......