jeffg3 opened this issue on Jan 19, 2009 · 2 posts
jeffg3 posted Mon, 19 January 2009 at 5:57 PM
I'm looking for a real subsurface scattering map for v4.2. It would look more like a displacement map than a texture map
Does anyone know if such an animal exists?
replicand posted Mon, 19 January 2009 at 7:04 PM
Like V4's specular maps, you could paint / edit existing bitmaps so that areas such as the abdomen don't scatter as deeply as cartlidge areas like ears / nose.