Forum: Poser - OFFICIAL


Subject: Problem with Rendering of Wildenlander

Ralf61 opened this issue on Jan 22, 2009 · 4 posts


Ralf61 posted Thu, 22 January 2009 at 5:22 AM

I have a problem with den Wildenlander Outfit for M3. If you look at the shoulder pads, you see that the texture is somehow distorted. I tried to inverse the normals and do hide the backface polygons but nothing seems to help. For me it looks like, that the texture is somehow rotated or fliped at the single polygons. The texture itself looks good and error free.

Can you guess what the problem could be? 


TheOwl posted Thu, 22 January 2009 at 10:11 AM

What I dont like is his mustache. lol XD

Passion is anger and love combined. So if it looks angry, give it some love!


markschum posted Thu, 22 January 2009 at 11:06 AM

I would put that to Daz support if its this product http://www.daz3d.com/i/3d-models/-/northern-guard-for?item=5151&spmeta=ab&_m=d

It might be clearer if you could post a screenshot of the material room for that part.


Ralf61 posted Thu, 22 January 2009 at 11:16 AM

Thanks for this advise. (I alredey posted there in nut's and bolts - but most of the time, the people here are much faster than the support of DAZ)

Thanks anyway!