Forum: Poser - OFFICIAL


Subject: Creating a .pz2

Talaron opened this issue on Jan 31, 2009 · 5 posts


Talaron posted Sat, 31 January 2009 at 2:25 PM

I'm new to both 3D and Poser 7 and after having read the P7 manual and other supplied information I am still confused on how to create a .pz2 for a prop or figure.

I have the geometry file and a texture file, (creaed by a friend who does not work in poser) but for the life of me can't seem to figure out how to put the texture on the model and save it as a .pz2 file to bring up later. I also want to be able to use the model in DAZ. Can anyone help walk me through it or point to a tutorial that will explain it.

The model is a prop with no rigging.

Thanks to anyone who helps.


Gareee posted Sat, 31 January 2009 at 2:33 PM

Import the mesh into poser, memorize it, and then just save it as a prop.

Clear, reload it, and then apply your textures, and tweak the material settings.

Save that as a group material.

Now you can load the prop without textures (to speed up the interface), and when you are read to render, apply the materials to it easily.

You can purchase shader spider for poser, and it will allow you to save your material out in DS format, or you can always just load the prop into DS, and apply your textures manually there.

Way too many people take way too many things way too seriously.


pakled posted Sat, 31 January 2009 at 2:53 PM

Gareee - I think you just saved me a ton of work...;) thanks.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Gareee posted Sat, 31 January 2009 at 4:51 PM

Sometimes we overthink things that are really easy. Best thing to do is just fiddle around and try things out.. that's how you discover all the goodies.

One of th ffirst freebies I released was the lost in space pod ship. I didn't know how to rig back then, so I imported each part, set thier center points, parented the whole mess together, and then saved that as a group prop.

It works fine, but if I were doing it today, I'd rig the entire thing as a figure.

For proper developement for redistribution, once you've made a prop with the above method, you'd want to use something to rip the obj out of the prop, and put in a reference to the actual obj file, and there are a number of utilites that will do that for you. You can do it manually, but if I can save a half hour's work with $10, it's a worthwhile investment.

Way too many people take way too many things way too seriously.


Talaron posted Sun, 01 February 2009 at 12:10 PM

Thanks

I'll play around with that.