santicor opened this issue on Feb 04, 2009 · 15 posts
santicor posted Wed, 04 February 2009 at 7:57 AM
I have been instructed by a number of sources that you should turn ON ( place checkmark next to) "use external binary morph targets" in the general preferences when you are creating a CR2 that will be the reference for an INJ morph. ( I say reference b/c I do the inj morph as a pz2) Here is my question - issue of making the CR2 for an injection morph aside, In general, is it risky to have this option turned ON all the time? I have heard that it can crash you. The thing is, I left this option ON for the past few days, and it seems that if I have spawned a lot of morphs in a pz3, and then i go to save and close the pz3 , Poser just crashes upon clicking "save" and I lose everything. So do any of you folks out there believe this option ever shows itself as a contributing factor to crashing? especially when there are a lot of morphs in the .pz3??? What exactly is this option doing, anyways? Thanks
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EnglishBob posted Wed, 04 February 2009 at 8:25 AM
I would have thought that the last thing you would want when making an INJ pose would be binary morphs turned on, because that will externalise all your deltas - hence there'll be nothing to put in the INJ pose. Where did you hear this?
I've heard various horror stories about external morphs causing trouble. I run with them permanently off, not for that reason, but because they stop so many useful utilities working.
JoEtzold posted Wed, 04 February 2009 at 8:41 AM
Though I never had a crash with external binaries up to now, but with Poser 7 SR3 at least this function is really useless.
There is a bug in, might be completely Poser 7 but with SR3 for sure. Poser is writing the morph to that external binary files (.pmd) but doesn't delete them from the CR2. So you end up with the double amount of drive space and maybe more time wasting cause the morphs are read twice.
In general I see no real use for the pmd-files. Not only cause of useful utilities as EnglishBob mentioned correctly but mostly cause poser is so birdbrained to place them directly into the library structure. So it's only a path reference more in the CR2 that have to be maintained by hand if you want to move that files to some intelligent placed by your own order. Everytime in that case I have the pleasure to push pmd's to geometry folder and to edit that cr2 ... :cursing:
And with creating a INJ pose file I have never seen the use of pmd files ...
Victoria_Lee posted Wed, 04 February 2009 at 8:52 AM
Like EB, I keep the external binary morphs permanently turned off. I never use them in INJ file. When I create a character I use a custom library file for Injection Pose Builder and then save the INJ/REM files. This works the best because I can edit it inside the program and keep the .pz2 file under control.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
santicor posted Wed, 04 February 2009 at 9:10 AM
It is cause the way I learned to make an INJ morph was to write the pz2 file and place it with the PMD in the pose directory.
I dont know .... it's just the way I have always done it :
spawn the morph, save figure with external binaries on , save character to figures directory, result is a PMD in thge fiigures directory.
write the pz2:
{
version
{
number 7
}
injectPMDFileMorphs MyFigure.pmd
}
then i grab the pmd file from figures directory and place it in the pose directory with this pZ2
always works fine for me - but HEY, i don't like the negative feel I am getting about using the externals so .....
can someone give me a better way....
like for instance Victoria ( you're not THE Victoria are you ???)
.....can you tell me more or point me to a tut on the method you mentioned?
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
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Victoria_Lee posted Wed, 04 February 2009 at 9:20 AM
No, I'm not "THE Victoria" but I never gave DAZ my permission to name a character after me ... LOL!!!
As for using IPB, I've been using it since it first came out and was still supported by the author. He taught me how to make custom library files and it's pretty simple.
Give me a day and I'll write up a short tut for you but it just amounts to pointing IPB to both the base figure and where the deltas are stored in order for the program to read the deltas and then write the .pz2 file for the deltas used.
In the program, when you want to save a library character, the program pretty much walks you through it but, like I said, I'll write up a short tut on it, and include some screen shots to help.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
santicor posted Wed, 04 February 2009 at 9:28 AM
Victoria_Lee -wow very nice of you, thanks!
(BTW I am glad you do not have a torso that is to long from your waist to your shoulders, and I am sure your armpits aren't all the way up at the top edge of your shoulders, and I would never for a second imply that your butt looks like a huge donut when you bend over)
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
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Victoria_Lee posted Wed, 04 February 2009 at 9:37 AM
Quote -
(BTW I am glad you do not have a torso that is to long from your waist to your shoulders, and I am sure your armpits aren't all the way up at the top edge of your shoulders, and I would never for a second imply that your butt looks like a huge donut when you bend over)
:b_blush: :b_funny: :b_grin:
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
EnglishBob posted Wed, 04 February 2009 at 9:42 AM
Quote - I would never for a second imply that your butt looks like a huge donut when you bend over)
Well, bang goes your tutorial, I reckon. :lol:
I see where you're coming from now. I think of an INJ pose as being one which injects the deltas into pre-prepared channels in the CR2, as DAZ do - "INJ" is their terminology, really.
santicor posted Wed, 04 February 2009 at 10:03 AM
right EB...... I think am not not actualy "injecting"..... I am writng a command line to go seek the PMD info, and I am misnomering this an "injection" file.
So what I need is a way to not rely on a PMD file that is created in and of itself for this purpose..... is that what y'all are saying?
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
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Victoria_Lee posted Wed, 04 February 2009 at 10:33 AM
I think that's exactly what EB and I are saying. The INJ (INJ = Injection) file does exactly that ... it "injects" the modified deltas into the corresponding channels in the .cr2. It doesn't rely on an external .pmd file for that information. It's definitely more user friendly and keeps the final .pz3 under control size wise.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
santicor posted Wed, 04 February 2009 at 10:57 AM
yes ....... YES ...... I MUST LEARN HOW TO DO THIS !!!
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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Victoria_Lee posted Wed, 04 February 2009 at 11:03 AM
I'm putting the finishing touches on promo images for my newest project today but I'll work on the tut this evening. It isn't too hard, just time consuming. It'll be a nice break from putting a package together.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
santicor posted Wed, 04 February 2009 at 11:14 AM
Now you are being WAY TOO nice !!!
I love your Kerry character - very sexy.
whatcha' got comin???
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
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Victoria_Lee posted Wed, 04 February 2009 at 12:09 PM
Right now I have Kerry for A4 in testing here and another hair texture package out with my beta testers. I'm going to be starting on a whole series of characters for M4 and, once the market for V4 characters thins out, more for her.
I'm glad you like Kerry. She did very well for me.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.