MocPac opened this issue on Feb 06, 2009 · 10 posts
MocPac posted Fri, 06 February 2009 at 7:14 AM
Hi, I'm back again. :-)
I have a couple of saved characters in a PZ3 format, so I'm exactly sure what I did to make it do this.
The problem I'm having is that for some reason, every time I adjust most morph parameters on certain body parts, it does not adjust. The number does change but the morph does not. Does anyone have any clue on how I can fix this problem?
hborre posted Fri, 06 February 2009 at 8:30 AM
We are assuming, of course, that you have the necessary morph packages installed in the Poser runtime folder. Could you be more specific about your problem? Which figures you are working with, the type of morphs giving you issues, etc. It would make it easy to isolate what is going wrong.
MocPac posted Fri, 06 February 2009 at 8:38 AM
The character I'm using is Victoria 4.1, along with the Victoria 4.1 Morphs++ set.
For example, if I adjust the nose size parameter dial, the number adjusts but the morph on the character does not. Basically, the character appearance doesn't change, it stays the same.
santicor posted Fri, 06 February 2009 at 8:45 AM
I have a couple of saved characters in a PZ3 format, so I'm exactly sure what I did to make it do this.
hard to tell - but sounds like maybe these characters only exist as elements of a scene ( pz3 )
where you might have some characters jumbled up.......sounds to me like the morphs ++ might be applied to someone else in the scene? someone invisible?
Maybe you can try working in a clean scene with a CR2:
Try this:
open the .pz3 that shows your character....click on the charachter to highlight any part of its body....save the character in the figures library
close the current scene.
open a brand new scene and load your character from the library ...make sure your character is the only one in the scene by deleting any default load figure that might pop up.
inject ++ morphs
dials should work
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santicor posted Fri, 06 February 2009 at 9:10 AM
Ah .....unless your character is V3 and your morphs++ are V4 ....... then you would have to run the compatability thingy
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Morkonan posted Fri, 06 February 2009 at 9:34 AM
Quote - *..*inject ++ morphs
It's V 4.1.
santicor posted Fri, 06 February 2009 at 10:09 AM
*It's V 4.1.
.....*as long as your morphs are compatible - I wonder if what I suggested in the 8:45 post works to fix it?
BTW I really like your Helena character. Outstanding.
got any more renders of her?
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Don't talk "
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MocPac posted Sat, 07 February 2009 at 3:12 AM
Quote - *It's V 4.1.
.....*as long as your morphs are compatible - I wonder if what I suggested in the 8:45 post works to fix it?
BTW I really like your Helena character. Outstanding.
got any more renders of her?
Thanks, loaded everything in the V4.2 model. A few of my characters that are worked on in V4.1 do this, and I was just wondering if there was something locked on it, but I guess not. I just hate loading everything up again - lol, I'm just lazy :(
Well, here is the Helena character image. The hair is different and I'm not sure if I should go back to the previous hair style.
NOTE: The photo shows up better if you right-click it and goto "view image."
hborre posted Sat, 07 February 2009 at 7:13 AM
You did mention that you have V4.2 also loaded? If that is the case, there will be issues with the compatibility. Upon release of V4.2, users were instructed to delete the V4.1 before installation of the current version. This has been a problem for quite some time.
santicor posted Mon, 09 February 2009 at 6:07 PM
*The hair is different and I'm not sure if I should go back to the previous hair style.
*OK I continue to be OT here- but the hair is a tough call .One good thing is- her face maintains it's character no matter what the hairstyle - so that is a compliment to her face.
If I was to animate her I would want the hair in the image here on the thread. If not animating, I would want the original hair.
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