Forum: Poser - OFFICIAL


Subject: Glowing color/materials

GaryMiller opened this issue on Feb 06, 2009 · 5 posts


GaryMiller posted Fri, 06 February 2009 at 8:32 AM

I am running Poser 7 and am curious if Poser 7 allows me to create a material with a glowing effect.  I am looking for something of a neon effect that glows even in low lighting conditions.  Is this possible?  IF so, what input node to I plug into and what type of node do I create?


hborre posted Fri, 06 February 2009 at 9:14 AM Online Now!

Here is an old post from DAZ3D on how to make eyes glow:
http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/poser/poser-maps08

Although it is based on an earlier Poser version, the principle is the same.  I believe there is an article at RDNA which addresses glowing material and capture-nodes on adjacent material.  I don't have the link, but I think it is worthwhile reading.


bagginsbill posted Fri, 06 February 2009 at 9:37 AM

Please clarify - do you mean "glowing" or "self lit".  All "glowing" scenarios are "self lit" but not all "self lit" are glowing.

Self lit is easy - plug any color (or image) into Alternate_Diffuse that you want. Turn off Diffuse_Value and Specular_Value. The item is now self-lit. No lights are needed in order for that color to be sent to the render. Any node can be plugged in, from Simple_Color to Image_Map, to a whole shader network.

Glowing is harder and requires tricks. Depends on what you want to do. The main techniques are:

  1. Postwork - possibly with multi-layer rendering first.
    2) Poser atmosphere
    3) Poser Gather
  2. Import the glow ready to go and include in scene as a prop with transparency.

Each of these has many pluses and minuses. Describe the situation first, then we can choose.


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GaryMiller posted Fri, 06 February 2009 at 10:21 AM

Nevermind.  I figured it out.  But: Thanks so much for your help.


Lillaanya posted Fri, 06 February 2009 at 11:18 AM

I often use the ambient channel with a greyscale map specifically designed for the glow effect I am trying to create.  This method will not actually "cast light" onto any surrounding surfaces, but I get a pretty good result  in most cases with what I am trying to achieve.