pauljs75 opened this issue on Feb 11, 2009 · 8 posts
pauljs75 posted Wed, 11 February 2009 at 8:52 AM
Both pics are the same settings, other than the fact the shade is removed in one.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
tkane18 posted Wed, 11 February 2009 at 9:47 AM
It almost looks like it's refracting through glass.
Check to see if there is any refraction in your shade shader (that sounds silly).
Also try and uncheck refraction in the render settings.
CaptainJack1 posted Wed, 11 February 2009 at 10:19 AM
Also, if you're going to have the shade on, you might take reflection and glow (if any) out of the shader for the harp. With so little of the metal showing, the specular highlights should be plenty, and the metal will be less involved in the scene. Plus your render will be marginally faster, which is always nice.
MarkBremmer posted Wed, 11 February 2009 at 11:34 AM
This actually an artifact that can have several causes. So, here's several solutions in order of how I trouble shoot this stuff since I don't know you render settings:
For the Render Room
For the objects - specifically the wall:
- increase poly count
pauljs75 posted Wed, 11 February 2009 at 1:14 PM
Now I'm suspecting that I probably have some stuff on the shade shaders backwards. So the shader on the liner piece probably needs to be translucent, and the shader on the outer fabric part needs to be transparent. But I'll take a little break for now. (It's looks pretty close, being that the shade model has 3 parts like the real one.)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
pauljs75 posted Thu, 12 February 2009 at 12:02 AM
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
ShawnDriscoll posted Thu, 12 February 2009 at 3:10 PM
naniwa posted Sat, 14 February 2009 at 1:03 AM
Here is my test image.
I am setting the same color as the color channel to a translucency channel.