blaack-widow opened this issue on Feb 14, 2009 · 10 posts
blaack-widow posted Sat, 14 February 2009 at 6:17 PM
thanks in advance!
markschum posted Sat, 14 February 2009 at 9:32 PM
I would work with the specular settings and possibly attach a turbulance or cloud node to control the effect, shinier in places and less so in others .
ice-boy posted Sun, 15 February 2009 at 6:29 AM
raytracing,raytracing and raytracing,fake SSS ,fake SSS,fake SSS .specular,specualr and specular .
download VSS form bagginsbill. he did the shaders for this. then change what you think could work better.
richardson posted Sun, 15 February 2009 at 1:55 PM
Wow... when you consider the ones on the right are "fake",,, shows how far we need to go.
blaack-widow posted Sun, 15 February 2009 at 4:25 PM
thanks for the tips everyone but I am still new at this still lost, lol. do I add nodes or work off exsisting?
richardson posted Mon, 16 February 2009 at 2:24 PM
I would start with the shape. Teeth will never seem right until they resemble teeth. Your picture as an example. The dentures are so much more 3D in depth and shape. You need reflection, shine, textures, displacement maps,,, on and on.
I did not find the shader by bagginsbill so I messed quickly for this. I just keep the mouth shut...lol
This just gives you an idea
ice-boy posted Mon, 16 February 2009 at 2:50 PM
the shader is in the VSS prop.
for teeth you need glosy specular.
richardson posted Mon, 16 February 2009 at 3:44 PM
Not my battle. Good luck with it.
markschum posted Mon, 16 February 2009 at 4:01 PM
start by just turning up the specualr value in the base parameters , no need to start with a complex node system , you just want them shiney and wet looking . .
blaack-widow posted Mon, 16 February 2009 at 8:13 PM
I downloaded bagginsbills VVS and it didnt help for the teeth. messing with the node and of course the specualr I got pretty darn close. good enough for me!
thank you all for your ideas. ogt me on the right track.