Sambucus opened this issue on Feb 16, 2009 · 12 posts
Sambucus posted Mon, 16 February 2009 at 11:31 AM
Anniebel posted Mon, 16 February 2009 at 1:08 PM
Usually you don't have to INJ Morphs ++ first, I don't have this product, but the Uncle Albert INJ should call the morphs++, load & set him up, you shouldn't need to set a dial, usually it is automatic.
Do any other characters INJ properly? Maybe you need to reinstall Morphs++. Did you run the initialization script after installing Morphs++?
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hborre posted Mon, 16 February 2009 at 1:08 PM
There should be a dial labeled Uncle Albert in the parameter panel where you can apply the morph.
Anniebel posted Mon, 16 February 2009 at 1:17 PM
Quote - There should be a dial labeled Uncle Albert in the parameter panel where you can apply the morph.
He already said quite clearly that using the dial didn't help!
I really suspect it is because Morphs++ hasn't been initialized
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IsaoShi posted Mon, 16 February 2009 at 1:58 PM
Before you inject the Morphs++, you should see an empty Morphs++ container under Morphforms in your figure's body parameters. If it's not there, Anniebel is right and you did not initialise your M4 figure after installing the Morphs++ product.
After you have injected Morphs++, the container should now be populated with the Morphs++ parameter dials, as in my screen shot (yes, that's V4.2, but it works the same way). If it's still empty, there is something going wrong with the Morphs++ injection, which I personally would try to sort out first, before injecting the character.
If the Morphs++ dials show up correctly, and work when you twiddle them, I would suspect the character package itself, and contact the vendor for help.
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Sambucus posted Mon, 16 February 2009 at 3:05 PM
Marieah posted Mon, 16 February 2009 at 7:57 PM
I'm pleased you got him to work okay.
Sambucus posted Mon, 16 February 2009 at 8:08 PM
Marieah, did I get him to work?, The pointed earlobes, those bags under the eyes, the whole eye area come to that. Is that how he`s supposed to look?
bnetta posted Mon, 16 February 2009 at 8:37 PM
sambucus
try this zero/restore your m4 , all your morph dials.
then only move the uncle morph dial,
you should get the intended character if you set it to 1. again and get the same thing,
dial it back down. as the above pic looks over done
also check that the eye bags, ect.... morphs in ++ are not over dialed
as the daz promo pic doesn't look like yours.......lol
he seems to be melting..lol
Marieah posted Mon, 16 February 2009 at 9:53 PM
No, that image doesn't look right, but it looks better.
Try injecting just into the base m4 as it's a custom morph and should not need the morphs plus...
Sambucus posted Tue, 17 February 2009 at 8:43 AM
Think I`ve sorted it out now, at least I got him looking right once and saved it. Thanks again for all the suggestions.
Marieah posted Tue, 17 February 2009 at 8:46 AM
I'm very pleased about that, and hope to see your render sometime soon!