posenpose opened this issue on Feb 17, 2009 · 11 posts
posenpose posted Tue, 17 February 2009 at 12:46 AM
hi,
i load the P4NudeMan, , turned off the IK , then resave with anew name
in the library, when i reload it into scene from the library again , the IK is found 'ON' again ?
why is this happening ? how do i keep the IK OFF during reloading ?
tks
pjz99 posted Tue, 17 February 2009 at 1:18 AM
Fairly sure that is intended behavior. You can edit the CR2 and force it to be off though.
dphoadley posted Tue, 17 February 2009 at 6:01 AM
Add some Kozobburo Male Hair (most realistic) or any hair for that matter, to the figure, and I think that it will resave with IK off.
DPH
cspear posted Tue, 17 February 2009 at 7:37 AM
Quote - Add some Kozobburo Male Hair (most realistic) or any hair for that matter, to the figure, and I think that it will resave with IK off.
DPH
If it's a hair PROP (rather than a 'character') then this won't work. If you save it with conformed hair or clothes it will save with IK off, otherwise it's a simple edit of the cr2 file. Do a search.
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ockham posted Tue, 17 February 2009 at 9:24 AM
The trick is simple but not quite obvious. There is a section in the CR2 that
describes the IK chain, and it starts with 'on' or 'off'. For the arms or other
non-standard IKs, you can just change the 'on' to 'off'. But Poser is so firmly
convinced that the IK for legs must be ON, that changing the one word won't
shake its convictions. You have to *misname *the IK chain for legs.
Typical IK chains for legs:
inkyChain RightLeg
{
on
name RightLeg
addLink rThigh:1
addLink rShin:1
goal rFoot:1
linkWeight 0 1
linkWeight 1 0.2
}
inkyChain LeftLeg
{
on
name LeftLeg
addLink lThigh:1
addLink lShin:1
goal lFoot:1
linkWeight 0 1
linkWeight 1 0.2
}
You'd think that changing the on to off would do it, but no. You have to
change the words RightLeg and LeftLeg to something different that
doesn't trigger Poser's "I MUST TURN THIS ON" addiction.
Something like this:
inkyChain RightLegg
{
off
name RightLeg
addLink rThigh:1
addLink rShin:1
goal rFoot:1
linkWeight 0 1
linkWeight 1 0.2
}
inkyChain LeftLegg
{
off
name LeftLeg
addLink lThigh:1
addLink lShin:1
goal lFoot:1
linkWeight 0 1
linkWeight 1 0.2
}
xantor posted Tue, 17 February 2009 at 10:56 AM
I suppose if you delete the IK chains from the figure it will permanently stop IK being applied, but it will also mean that the figure can`t have IK any more so make sure that it is saved with a different name than the original one.
posenpose posted Tue, 17 February 2009 at 10:59 AM
thanks for all the advise !
ockham, you are brilliant. i followed your method and it work !
posenpose posted Tue, 17 February 2009 at 11:04 AM
hi xantor,
i tried deleting the IK chains before, both in poser and in the cr2.
but it give problem, the foot will dislocate !
xantor posted Tue, 17 February 2009 at 12:01 PM
Quote - hi xantor,
i tried deleting the IK chains before, both in poser and in the cr2.
but it give problem, the foot will dislocate !
I believe that the foot dislocation is a bug in newer versions of poser but I am glad that ockham`s solution worked ok for you.
grichter posted Tue, 17 February 2009 at 1:41 PM
Quote - hi,
i load the P4NudeMan, , turned off the IK , then resave with anew name
in the library, when i reload it into scene from the library again , the IK is found 'ON' again ?
why is this happening ? how do i keep the IK OFF during reloading ?
tks
You can't is my understanding. It is the default method Poser uses. Been there done that with SP3. If she loads with IK on her feet are messed up. Did the same as you did and saved off of the character, then did one more where I edited the cr2. Both load fine, her feet are not messed up, but IK chains are back on.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
markschum posted Tue, 17 February 2009 at 1:44 PM
You can set the cr2 to run a script on loading and just use a turn-off-ok script