redtiger7 opened this issue on Feb 17, 2009 · 20 posts
redtiger7 posted Tue, 17 February 2009 at 8:10 PM
I got an error message saying there wasn't enough memory to render my pic (even though I have 4GB ram and 512MB video) It sugested I render in a seperate process and/or enlarge the adaption threshold. Well rendering in a seperate process does not work at all, so I'm wondering what a good adaption threshold would be.
originalkitten posted Tue, 17 February 2009 at 9:03 PM
Sometimes it's just a bug with poser. Maybe you could reboot? Thats what I do when I get the memory issue and it renders ok after a reboot.
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pakled posted Wed, 18 February 2009 at 7:47 AM
I seem to remember there was a problem with some versions of Poser, where you'd get the message if it's looking for some texture, geometry, etc., that it couldn't find.
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redtiger7 posted Wed, 18 February 2009 at 11:17 AM
I'm thinking it has to do with too many figures being in the picture. But I'd still like to know what a good adaption threshold is.
And yeah, it's been rebooted a couple times.
Anthanasius posted Wed, 18 February 2009 at 12:12 PM
512 Mb of video ??? Useless with youre processor for rendering, usualy said ...
What's your OS ? 32 or 64 bits ?
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redtiger7 posted Wed, 18 February 2009 at 12:30 PM
32 bit. And 512mb is the max unless you want to spend several hundred dollars on a card.
Anthanasius posted Wed, 18 February 2009 at 12:33 PM
32 bits OS dont allow more than 2 gb for a process, you can have 20 gb of ram, only 2 will be recognized ... And the video ram, only for gameplay ;-)
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svdl posted Wed, 18 February 2009 at 12:39 PM
You can squeeze an extra GB of RAM out of XP 32 bit by using the /3GB startup switch in boot.ini. Poser 7 then can use up to 3 GB of RAM. That may be enough to render your scene.
The /3GB switch doesn't always work. A lot depends on how your graphics card wants to be addressed.
Switching to a 64 bit OS (either VIsta 64 bit or XP Pro 64 bit) will expand the amount that Poser 7 can use to 4 GB, for both Poser.exe and FFRender.exe.
If you have Poser Pro, FFRender64.exe will kick in if you render in a separate process on a 64 bit OS, and then the maximum addressable memory will be something like 128 GB.
A couple of days ago I rendered a scene that took up to 16 GB of virtual memory during the render. Quite a lot of swapping, since I "only" have 8 GB of physical RAM in the system, but the render finished alright, after 2 days. Sadly, the results weren't what I wanted...
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originalkitten posted Wed, 18 February 2009 at 12:55 PM
32 bit OS can use 4gb ram. I have 4gb ram on my computer and so does my tech friend. He just installed it in my machine and bam. I use xp pro. I have 512mb graphics card and can usually render a scene with a good few figures in it. Last scene I did that was major had 5 figures in.....took 4 hours to render and I played world of warcraft at the same time.
"I didn't lose my mind, it was mine to give away"
redtiger7 posted Wed, 18 February 2009 at 1:14 PM
XP caps at 3GB of RAM, and uses the remaining RAM for it's own uses. So while you can physically have 4 GB in your case, only 3 GB will show up on your system.
svdl posted Wed, 18 February 2009 at 1:25 PM
How much XP 32 bit "sees" depends on the chipset and on the BIOS capabilities and settings.
One of my mainboards had the option to remap I/O addresses to above the 4 GB boundary, and XP 32 bit "saw" a full 4 GB of RAM.
In other systems it may be 3 GB, or 3.25 GB, or 3.5 GB.
This number is the total amount of RAM that the OS can assign to applications.
The other limit is how much memory a single application/process can get. In normal circumstances, that's 2 GB per process. When started with the /3GB switch, it's 3 GB per process - if the process is able to use it. Poser 7 is compiled with the LARGE_ADDRESS_AWARE switch, so it will be able to use that extra GB. Poser 6 and older, and DAZ|Studio, are "pure" 32 bits applications that will only use 2 GB of address space, even if there is far more available.
Standard 32 bit applications will still be limited to 2 GB on a 64 bit OS.
LARGE_ADDRESS_AWARE applications will be limited to 4 GB on a 64 bit OS
64 bit applications will be limited to 128 GB on XP Pro 64 bit. I don't know about Vista 64 bit, Windows 7 64 bit or Linux, but it won't be less than 128 GB.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
originalkitten posted Wed, 18 February 2009 at 1:25 PM
4gb shows up on my system if you go into bios set up.
Btw.....the above scene was done when I had 2gb ram. Ive only had 4gb ram for 3 weeks.
"I didn't lose my mind, it was mine to give away"
svdl posted Wed, 18 February 2009 at 1:31 PM
The BIOS will show what's actually there, since it's not limited by an OS.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Dizzi posted Thu, 19 February 2009 at 6:35 AM
Instead of playing with the adaption threshold, you may try a lower bucket size, higher shading rate and/or lower number of processes. The adaption threshold will just tell Poser when to switch to a lower bucket size, but Poser may ran out of memory before that check kicks in.
For Poser 6 I switched the adaptive bucket size off completely as that would allow Poser to use more memory... Didn't try if Poser 7 has the same "problem", but you can try switching it off and see if it works, too.
miste1982 posted Mon, 01 June 2009 at 1:30 AM
Poser allways generates hi-res textures into " C:Documents and SettingsAdministratorLocal SettingsTempPoser ProPoserTextureCache " ( if you have windows xp ) , you got that error only when your hard drive is fully ocupied. Go to TOOLS- VIEW- SHOW HIDDEN FILES AND FOLDERS and then go to " C:Documents and SettingsAdministratorLocal SettingsTempPoser ProPoserTextureCache " check PoserTextureCache folder, you will se then every time you do renders new files will apear there. Few scene is enought to reach to 10 gb of hard-drive. Just watch allways PoserTextureCache and you will see what I am tallking about. Also see my image please.Sorry, I`ll post new message with img.
PS: Sorry for my english.
miste1982 posted Mon, 01 June 2009 at 1:52 AM
redtiger7 posted Mon, 01 June 2009 at 10:07 AM
Ahhh, you may have something there. My C drive is a small 20 gig that has only my OS and system files on it. I only have about 5 gig free. Thanks for pointing this out.
miste1982 posted Tue, 02 June 2009 at 4:03 AM
My C is alos 20 gb, I have on C my windows, my program files and just 7-10 gb free. I got that error you mentioned about only when my C have only 500-900 mb free space. This may be one of the causes.
TrekkieGrrrl posted Fri, 14 August 2009 at 5:37 AM
Quote - You can squeeze an extra GB of RAM out of XP 32 bit by using the /3GB startup switch in boot.ini. Poser 7 then can use up to 3 GB of RAM. That may be enough to render your scene.
The /3GB switch doesn't always work. A lot depends on how your graphics card wants to be addressed.
Reviving this thread...
How does this work? Do I simply add a line in Boot.ini saying /3GB startup or what?!
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miste1982 posted Fri, 14 August 2009 at 11:02 AM
Reviving this thread...
How does this work? Do I simply add a line in Boot.ini saying /3GB startup or what?!
Lady, do that:
1 right click on " my computer " and " properties "