bnetta opened this issue on Feb 23, 2009 · 3 posts
bnetta posted Mon, 23 February 2009 at 2:00 PM
pjz99 posted Mon, 23 February 2009 at 2:04 PM
If you look at a wireframe view of V3/V4, you'll see the geometry really doesn't support that very well. Simplest to do it with a bump map imo unless you need those ridges to be visible in profile as standing away from the main surface (then use displacement).
ockham posted Mon, 23 February 2009 at 2:08 PM
You could probably do the tendons with morphs, but the alien stuff in the
middle would have to be a displacement map. Shouldn't be too hard
to generate that pattern in Photoshop...