lightning2911 opened this issue on Feb 24, 2009 · 6 posts
lightning2911 posted Tue, 24 February 2009 at 11:48 AM
i cannot remember where i have seen this but i have a memory of a craggy rock cliff. i guess it was some sort of slate where you had all these layers protruding outwards making the surface look kind of like a pile of tiles.
this is what i have come up with so far. its a horizontal and vertical stretched voroin 4th neighbour pattern used for displace/bump. but it still looks very geometric. so i would like to know if you have tips for making this more irregular. maybe more bump nodes? or just some good surface colour settings?
thanks in advance
chris
dburdick posted Tue, 24 February 2009 at 1:30 PM
It's a bit tricky when using displacement on curved or irregularly shaped objects/terrains. I was able to come up with something by using World Cylindrical mapping with a Squares noise node. I'm still working to try and perfect this and then I will Metanode the variables (e.g. roughness, spacing, etc) and then throw in into my Rock My World - Rock Generator.
Sue88 posted Tue, 24 February 2009 at 9:30 PM
That looks great!
lightning2911 posted Wed, 25 February 2009 at 12:26 AM
just when i thought i would not need rock my world :-)
your example looks very good and more in the direction i was hoping to be able to go.
i will try your settings and see what i am able to do.
lightning2911 posted Wed, 25 February 2009 at 2:12 AM
i played around and this looks great. a new path to experiment ...
first world-cylinder mapping on a cylinder with square noise for bump
and then i tried the standard chipped material and reversed the bump direction with an opposite filter node.
now i am looking forward to the rock my world set as i find it very useful for learning to study materials from the pros!
dburdick posted Wed, 25 February 2009 at 8:52 AM
Looking pretty good there lightning - I think you're on the right path