CaptainJack1 opened this issue on Mar 03, 2009 ยท 11 posts
CaptainJack1 posted Tue, 03 March 2009 at 8:54 AM
I'm looking for a resource to help me develop skill in creating walk cycles for characters.
I have Poser 7, and I've used it to create walk cycles for the one or two human characters I have Walk Designer files for, then imported those into Carrara. That helps me animate those characters, but doesn't really give me a good idea how the process should work. I also find those difficult to work with when I need to add in distinct head movements or arm gestures.
I've made video of myself walking short distances, and then studied them frame by frame, but I'm fairly certain that some guidance from some source that has done this kind of work before would help me immensely.
I've got a lot of books on traditional animation, and I've learned a lot of useful techniques with regard to timing and framing from them. I've managed to learn a lot about facial animation from the book "Stop Staring" which I can use in Carrara, even though the examples are all Maya-based.
What I'm looking for is a book, or a video, or a tutorial, or any kind of helpful resource on the creation of walk cycles for 3D animation. It doesn't have to be specifically for Carrara, as I'm really trying to learn principles.
Ultimately, my goal is to be able to create a walk cycle library for bipedal (for the most part) characters with skeletons using key frame animation. I haven't figured out how to save an NLA track and re-load it yet, but I think that's the only Carrara-specific item I have to learn.
So far, I have found Carrara to be an absolutely amazing tool for creating 3D animations, and I'd like to be able to do more directly inside of it.
Does anyone know of anything that might be helpful here?
TIA.