Forum: Poser - OFFICIAL


Subject: Poser Texture Problems

GRFX_Pro opened this issue on Mar 04, 2009 · 8 posts


GRFX_Pro posted Wed, 04 March 2009 at 7:33 PM

I have some students who are producing some textures for V4 and M4. As they put the textures onto the models, though, thick black lines appear around places like the nostrils (almost like a toon render without it being a toon render) and one has experienced almost a mirror image of a pattern appearing in black where there is not pattern.

Any ideas what could be causing this anomaly? They are using V4/M4 textures as the working base and those appear fine on the figures. It's only after the textures are modified that this weirdness occurs.

btw: I have seen this occur before. Years ago. Can't remember what to do about it.

Thanks.


markschum posted Wed, 04 March 2009 at 7:37 PM

can you post a picture of the offending model and the texture image ?


GRFX_Pro posted Wed, 04 March 2009 at 8:06 PM

Here ya go.

GRFX_Pro posted Wed, 04 March 2009 at 8:28 PM


stewer posted Wed, 04 March 2009 at 8:37 PM

This looks like bump maps that are set too strong. 


TrekkieGrrrl posted Thu, 05 March 2009 at 3:31 AM

 Yes, bump- or displacement maps. Try disconnecting both :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



mix_mash posted Thu, 05 March 2009 at 4:36 AM

It could also be the problem with the texture. There needs to be colour bleeding when painting from the UVs. If your basic background colour is black then it's just the UVs stretching the black from the background texture.

Or maybe not....


manoloz posted Thu, 05 March 2009 at 8:59 AM

Are you using raytraced shadows/ambient occlusion/shadow maps? If so, it could be a setting of one of those too

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D