Forum: Bryce


Subject: Importing models with coulours and textures in Bryce

arlivre opened this issue on Mar 09, 2009 · 18 posts


arlivre posted Mon, 09 March 2009 at 3:41 AM

Hello,

I wonder if it´s possible to import a completely finished model (made in another software)  in Bryce and have it display all the features.

I use Rhino3d for modelling then save in 3DS format to import in Bryce. Geometry and coulors are well imported but  texture is not.

Is there a way around this ??

Thank you beforehand

Joao



tom271 posted Mon, 09 March 2009 at 7:57 AM

you need to got to  FILE > IMPORT OBJECT.. a window browser should open for you to select your 3DS model...   

FYI... If the 3ds model is very large in mbs..  sometimes Bryce has problems resolving it.  It will come in parts very small and parts very large...  only in 3ds.. 

Other wise it is fine....



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arlivre posted Mon, 09 March 2009 at 9:59 AM

Many thanks for your reply. I´ve been doing what you say and indeed the model´s geometry is correctly imported.

The problem is with the materials: I have been doing experiments with the trial version of Flamingo renderer and when I assign a Flamingo material like brick, for example , when opening the file in Bryce the brick effect  is gone 😕

Regards, Joao



arlivre posted Mon, 09 March 2009 at 10:05 AM

A Flamingo render:



arlivre posted Mon, 09 March 2009 at 10:05 AM

A Bryce render of the same object



erosiaart posted Mon, 09 March 2009 at 10:59 AM

why not texture them in bryce itself?
just a  suggestion.
I don't know why it's doing that..it ought not to.. but then..i dunno rhino.. I wish I could help..  :sad:


TheBryster posted Mon, 09 March 2009 at 11:44 AM Forum Moderator

I think this is a common problem. The answer is to access your textures through Bryce. In fact, I never rely on imports coming through with textures intact.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


bobbystahr posted Mon, 09 March 2009 at 1:32 PM

 If it's a Flamingo texture isn't that a procedural effect...bitmaps should import and I've found Bryce asks me to locate the IIRC...been a while since I imported onto Bryce.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


bobbystahr posted Mon, 09 March 2009 at 2:07 PM

 Just checked and even in Br5, which I have on this machine, it gives me this message.....then you simply click O K and select the requested file.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


arlivre posted Mon, 09 March 2009 at 2:09 PM

Thank you for your replies,

erosiaart, I´ve been doing that, indeed using textures from Bryce.

**TheBryster **so it´s a kind of a unfortunately "normal " problem....I am trying to choose a render software to complement Rhino  It would be superb to allow the finished model from both softwares to be "inserted " in Bryce.

**bobbystahr **got to check that !

Thanks again, Joao



arlivre posted Mon, 09 March 2009 at 2:13 PM

bobbystahr Got to check that out 👍



ShawnDriscoll posted Thu, 12 March 2009 at 1:24 AM

Bake the textures to an image file so that you can apply them in Bryce to your imported object.  Do you have to use 3DS?  Or can it be OBJ?

www.youtube.com/user/ShawnDriscollCG


arlivre posted Thu, 12 March 2009 at 8:31 AM

Many thanks for the tip on  the OBJ file . Rhino can export in that format

I did a few more experiments and found to be able to import textures in both 3DS and OBJ formats. What I still can´t do is to import the Flamingo material assigned to the model ( horizontal tail surface in the example below)

( Above: plane with wood textured wings and diferent texture mapping in each wing in Bryce, but lacking the tile horizontal tail  Flamingo tile material)

Regards, Joao 



arlivre posted Thu, 12 March 2009 at 8:38 AM

Flamingo render :

Do you find the OBJ format better over the 3DS when importing to Bryce ?

Regards, Joao



ShawnDriscoll posted Thu, 12 March 2009 at 2:35 PM

OBJ will retain any UV mapping you've done on your objects so that image mapped textures can be slapped back on once the objects are imported into Bryce.

Procedural textures have to be converted "baked" to JPG first before exporting or they will not be available in Bryce.  Otherwise, you have to find a similar procedural to use in Bryce.

www.youtube.com/user/ShawnDriscollCG


arlivre posted Thu, 12 March 2009 at 2:45 PM

Thank you for the explanation

Regards from Portugal

Joao



electroglyph posted Thu, 12 March 2009 at 4:01 PM

Which version of Rhino do you have? Rhino 3 can export obj files once with textures but can't bring the textures back into Rhino. For that reason I save several files as I build as 3dm and export the last as obj.

You also need to do the nurbs conversion into mesh objects while you build and to name each object as well as texturing. If you leave it to Rhino instead of names like wheel, propeller, etc. Rhino will name them obj_001,..002.

If you save as 3ds and have a large number of individual objects you wind up with different scales for objects. 3ds objects also get split if they have high poly counts,which makes texturing even harder.


arlivre posted Fri, 13 March 2009 at 5:36 AM

Thank you for your reply and great informations. 

I´m using Rhino4. 

Regards, Joao