Analog-X64 opened this issue on Mar 14, 2009 · 8 posts
Analog-X64 posted Sat, 14 March 2009 at 7:03 PM
I'm trying to make a Room that has this White/Plastic feel to it.. I havent quite figured out how I'm going to texture this thing or if its possible, with the terrain method.
As you can see from the photo... I made the Terrain Dimensions easily devisable so I could align them by just typing in numbers in the location attributes.. but it doesnt quite work the way I want it too. With punching in numbers I get seams on the edges and you can see the seperation.
bobbystahr posted Sat, 14 March 2009 at 9:24 PM
good trick...gotta play with that my own self.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
ThunderStone posted Sat, 14 March 2009 at 10:51 PM
Analog, have you tried to tile them within the editor? First to the North and then to the East?
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
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DAM3D posted Sat, 14 March 2009 at 11:50 PM
I would just line them up manually and then maybe put a plain box around them on the outside. You could even kindof "merge" a box with each terrain at the very lowest point of each, so that when you put it in place, the seams are perfect....
My
Rendo-Space
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jedswindells posted Sun, 15 March 2009 at 8:19 AM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=792062
Terrain editor is the best tool in Bryce,I used it with hexagons to create basalt columns.Analog-X64 posted Sun, 15 March 2009 at 8:21 AM
Quote - Analog, have you tried to tile them within the editor? First to the North and then to the East?
That sounds interesting no.. I havent tried that but I will.
Analog-X64 posted Sun, 15 March 2009 at 8:31 AM
Thats the way of thinking and what I'm applying here.
Analog-X64 posted Sun, 15 March 2009 at 8:34 AM
In the Directors view.. if I move Y - Co-ordinate this moves the object up and down, in the Robot World Coordinate system Z+ or Z- is up and down. X is left to right and Y is forward and backwards. Check out the attached photo.
So having worked with that system for such a long time, I need to re-adjust.