Forum: Bryce


Subject: Working on something :)

Analog-X64 opened this issue on Mar 14, 2009 · 8 posts


Analog-X64 posted Sat, 14 March 2009 at 7:03 PM

This Thread [ here](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766034) inspired me to work on something.

I'm trying to make a Room that has this White/Plastic feel to it.. I havent quite figured out how I'm going to texture this thing or if its possible, with the terrain method.

As you can see from the photo... I made the Terrain Dimensions easily devisable so I could align them by just typing in numbers in the location attributes.. but it doesnt quite work the way I want it too.  With punching in numbers I get seams on the edges and you can see the seperation.


bobbystahr posted Sat, 14 March 2009 at 9:24 PM

 good trick...gotta play with that my own self.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


ThunderStone posted Sat, 14 March 2009 at 10:51 PM

Analog, have you tried to tile them within the editor? First to the North and then to the East?


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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


DAM3D posted Sat, 14 March 2009 at 11:50 PM

I would just line them up manually and then maybe put a plain box around them on the outside. You could even kindof "merge" a box with each terrain at the very lowest point of each, so that when you put it in place, the seams are perfect....

 My Rendo-Space 
Do you know where your towel is?! I love Vogon Poetry. :P
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jedswindells posted Sun, 15 March 2009 at 8:19 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=792062

Terrain editor is the best tool in Bryce,I used it with hexagons to create basalt columns.

Analog-X64 posted Sun, 15 March 2009 at 8:21 AM

Quote - Analog, have you tried to tile them within the editor? First to the North and then to the East?

That sounds interesting no.. I havent tried that but I will.


Analog-X64 posted Sun, 15 March 2009 at 8:31 AM

Ok so are the attributes for the Above render.  As you can see I tried to keep the Dimensions simple so I could simply type in information such as Rotation and Position, rather than using the Mouse and doing it by eye.   Why would I do this? Force of habit.. I've been programming industrial robots for the Automotive industry for the past 10+ years and some applications require precise programming.  So rather than Jog the Joystick and do things by eye.  If you have dimensional information you can punch in the numbers and get accurate results.

Thats the way of thinking and what I'm applying here.


Analog-X64 posted Sun, 15 March 2009 at 8:34 AM

One other thing to note, which is something I have to re-learn in my Head.  On a Robot the same X,Y,Z Co-ordinate system apply, however its a bit different than Bryce.

In the Directors view.. if I move Y - Co-ordinate this moves the object up and down, in the Robot World Coordinate system Z+ or Z- is up and down.     X is left to right and Y is forward and backwards.  Check out the attached photo.

So having worked with that system for such a long time, I need to re-adjust.