ThrommArcadia opened this issue on Mar 15, 2009 · 4 posts
ThrommArcadia posted Sun, 15 March 2009 at 11:24 PM
Okay, as you can see from the attached there seems to be something odd about the polys on this mesh I'm creating.
I created one side, duplicated, fliped and then used the bridge tool to marry the two sides with a strip of two polygons down the center.
What's wrong with these faces? They are shaded odd and when I go to apply a shader and render... well, their shading is just wrong.
Thoughts?
ThrommArcadia posted Sun, 15 March 2009 at 11:25 PM
These faces are solid, you are not seeing through the mesh.
MarkBremmer posted Sun, 15 March 2009 at 11:33 PM
The dark blue lines are "creased" for a hard break. The grey lines are smoothed so Carrara is trying to interpolate a smooth surface there. Just crease them and you'll be fine.
ThrommArcadia posted Mon, 16 March 2009 at 7:48 PM
That fixed it! Thanks!