toolstech opened this issue on Mar 18, 2009 · 9 posts
toolstech posted Wed, 18 March 2009 at 8:13 AM
I'm using this process more as a learning experience than for any real need to go through it at this time. I know that there are others who have already taken the Project Human RC 0.91 models and ported them over to Poser, but there are some significant improvements to the models with the pre-alpha 1 version and I wanted to take a stab at transferring this model set on my own.
My original plan had been to just group the base model from Project Human, then export male, female and child objects and use these as morph targets. But apparently the current export option that is in pre-alpha 1 does not export the same number of vertices with each morph, so that idea flew out the window.
The unmorphed base .obj file has a ton of groups that can fairly easily be modified to fit Poser, and after a couple of nights of messing around with it, I think I've got the figure grouped the way I want. The next challenge is that along with the changing number of vertexes, the pre-alpha Project Human exporter does not export the original groups, but a single mesh. I'm sure this will change in the future, but for now, I'm looking at my options for transferring my modified groups to the newly exported male and female versions of the model.
Right now, the only way I see to do this is to save a color-coded UV Map from my re-grouped base as a bitmap. Then pull that UV Map on to the new model as a texture and use that as a guide to manually regroup the single mesh. But is this really the simplest solution? Is there some better/simpler way that I'm just overlooking?