Forum: Poser - OFFICIAL


Subject: Bug saving material collections?

Believable3D opened this issue on Mar 18, 2009 · 12 posts


Believable3D posted Wed, 18 March 2009 at 11:53 PM

Hm, this is an odd one. During render load, I happened to notice that I had failed to replace one of the materials from the default V4 with my own map (mouth specular). Anyway, when I took a close look in the material room, I discovered that I had a whole bunch of extra image maps (colour maps) floating loose in there. They were the right ones - i.e. my texture, and for the right material surface - but completely redundant, and in fact disconnected. I'm talking something like five colour maps for the face etc.

This is the first time I noticed this. The only thing that I can think of that could have caused this is that I've been saving my material collection periodically, and just overwriting the previous version with the same name when I've done some updating. Which makes me think that somehow a lot of that info, instead of overwriting is getting added (albeit with some disconnections happening - of necessity, I imagine).

Is this a familiar Poser bug?

I'm running Poser Pro on Win XP Professional 32.

Incidentally, it also occurs to me that this may be the source of my bump problems (mentioned in this thread) - my bump settings are perhaps getting thrown back to higher settings I had earlier. (That doesn't seem to have happened this particular time, but I did notice earlier that whereas I had the bump at around .0032 for most of the skin materials, it was later at .008, which I think was something I had at one early point.)

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3