FranOnTheEdge opened this issue on Mar 27, 2009 · 66 posts
FranOnTheEdge posted Fri, 27 March 2009 at 9:19 PM
This serviceable vehicle is meant for transporting this n that around the complex.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Fri, 27 March 2009 at 9:37 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Fri, 27 March 2009 at 10:10 PM
Hey, that's cool Fran, I like it!
FranOnTheEdge posted Fri, 27 March 2009 at 10:14 PM
I've got to make some straps to hold the cargo on, as the guy who drives this knows the complex so well that he zoops around like a mad thing.
It's a pity there isn't a way to make straps that are poseable in Bryce... sigh
Here's an aerial shot:
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Stoner posted Sat, 28 March 2009 at 12:50 AM
I want that shoppingcart! Seriously, I think it´s coming along great
Good spelling is overaytead
airflamesred posted Sat, 28 March 2009 at 3:05 AM
Shopping cart!-love it.
On a similar note does anyone know why space-age doors always have azig-zag sort of shape to the opening. I don't have a pic example to hand but i'm sure you know what I mean.
airflamesred posted Sat, 28 March 2009 at 3:39 AM
TheBryster posted Sat, 28 March 2009 at 5:39 AM
Airflamesred:
If you look at sci-fi doors, you'll see that by creating the zig-zag you are increasing the amount and strength of the seal and/or locking mechanism. Simply butting the two doors together means that a standard door is quite weak at the join.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
FranOnTheEdge posted Sat, 28 March 2009 at 9:40 AM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
airflamesred posted Sat, 28 March 2009 at 10:07 AM
Did anyone tell Thomas Chippendale this !
FranOnTheEdge posted Sat, 28 March 2009 at 10:29 AM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sat, 28 March 2009 at 3:20 PM Forum Moderator
The sled and the corridor both look great.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Sat, 28 March 2009 at 4:14 PM
Of course the sled isn't UVMapped yet, & I have plans for a big spotlight that's clamped to the front of the cab - handy for the pilot/driver to sear through darkness, and one or two other bits here and there.
Plus the corridor needs more bits, like big massive pipes and cables.
What do you think of this version:
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 28 March 2009 at 4:15 PM
I've only narrowed the cab area. What do you think?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sat, 28 March 2009 at 5:49 PM Forum Moderator
The second version definitely looks better. Is that Hexagon? I have been falling in love with Hexagon and Carrara.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Sat, 28 March 2009 at 6:57 PM
Thanks, it's Wings3D, I never got on with Hexagon.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
TheBryster posted Sun, 29 March 2009 at 4:34 AM
HERESY!!!!!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
FranOnTheEdge posted Sun, 29 March 2009 at 9:31 AM
Her- esy? Listen my esy is coming along just fine.
Only 1900 words to go....
snigger
Oh yeah, and back to the W.I.P
Here's the latest incarnation:
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
kiwi_gg posted Sun, 29 March 2009 at 11:41 AM
*It's a pity there isn't a way to make straps that are poseable in Bryce...
There is "smartpipe by madmax_br5" available in the free stuff.
Cheers
GG
WHO said Kiwi's can't Fly ?????
TheBryster posted Sun, 29 March 2009 at 1:57 PM
*Only 1900 words to go....
*Do they all have to be the same or will any do?
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
FranOnTheEdge posted Sun, 29 March 2009 at 2:23 PM
They have to include words like "mimesis" "diagetic", "intertextual complexity" "iterative" "lodology" "moral and pedagogical legitimacy"....
So no, not all the same. :tt2:
kiwi_gg,
I've already got smartpipe, but can you export the resultant straps?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
rj001 posted Mon, 30 March 2009 at 2:53 AM
nice modelling work there
how about a small arm on the side to aid off-loading?, if theres no service droids in the area.
Experience is no substitute for blind faith.
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My Art Blog
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FranOnTheEdge posted Mon, 30 March 2009 at 7:41 AM
Hmmm... I'll have to think about that, I was going to say that the sled is too small to really need that but then I remembered that he's going to be transporting the big specimen jars... and when full, they'd weigh a good deal... hmmm.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
DAM3D posted Mon, 30 March 2009 at 8:56 AM
Excellent work on this! It's lookiin great!
My
Rendo-Space
Do you know where your towel is?! I love Vogon Poetry. :P
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Steve-L posted Tue, 31 March 2009 at 11:49 AM
Quote - ...kiwi_gg,
I've already got smartpipe, but can you export the resultant straps?...
I had a similar need for flexible/poseable pipes (rather than straps) and Horo pointed me at a tutorial on his website. It strikes me that if you flattened the metaballs in his tut you could end up with a poseable strap - worth a look? http://www.horo.ch/raytracing/sys/index_en.html#DocTop
Regards,
Steve.
FranOnTheEdge posted Tue, 31 March 2009 at 4:51 PM
It might be if a model that worked only in Bryce was what I was going for, but as I want the model to work in other programs as well (heretic heretic!) then I need a method of strap making that is then poseable in other programs.
I can make straps - it's the poseable part that has me stumped.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Steve-L posted Wed, 01 April 2009 at 6:34 AM
Ah I see, I misunderstood and didn't realise you wanted to use it outside of Bryce. I hope you get sorted :o)
UVDan posted Wed, 01 April 2009 at 9:36 AM Forum Moderator
Maybe you should contact the guy that makes the poseable tentacle freebie for Poser to see if they can make a free strap?
Free men do not ask permission to bear
arms!!
dyret posted Fri, 03 April 2009 at 7:12 AM
herEASY me thinx. I'm a HIM that's why I can't do the same things as Fran
FranOnTheEdge posted Sat, 04 April 2009 at 10:51 AM
Ah but I'm a heretic you see, I model in Wings3D.
Lol.
I texture in PhotoShop - and Bryce, I use lights I made for Bryce (made in both Bryce and Wings3D - Wings to place the spheres, then Bryce to edit those spheres into lights and to adjust the light settings in the Light Lab.)
Using those lights means I can render in both Bryce6 and Bryce5.5c and if I want to animate materials I may need B5.5c, as you don't get as good a result in B6.
And as animating some mats may well be the way I'm going with this...
(and another recent model):
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2768026
then 5.5 will be necessary.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
TheBryster posted Sat, 04 April 2009 at 11:22 AM
Whistles nonchalantly as he takes the dust covers off the comfy chair and plugs it in.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
FranOnTheEdge posted Sat, 04 April 2009 at 11:57 AM
*quickly cuts the power cable with a small pair of insulated snippers
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sat, 04 April 2009 at 1:07 PM Forum Moderator
Quote - herEASY me thinx. I'm a HIM that's why I can't do the same things as Fran
I cannot understand that. 3D modeling is not based on your sex. Men can do it as well as women can.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Sat, 04 April 2009 at 5:19 PM
Attached Link: Transport Sled Animation
Okay... now here's a little test animation:Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sat, 04 April 2009 at 5:57 PM Forum Moderator
YAAAAAAAA! Gotta love that animation. Do you have one where you blow it up?
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Sat, 04 April 2009 at 8:34 PM
Attached Link: Poisoned Earth1
Er.... nope. That'll require more modeling, I'm still working on a script.But I have got this as well...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 04 April 2009 at 8:36 PM
Attached Link: Poisoned Earth Version 2
Or possibly this version:Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sat, 04 April 2009 at 10:31 PM Forum Moderator
I like version two the best. The dying sun is awesome.
Free men do not ask permission to bear
arms!!
Quest posted Sun, 05 April 2009 at 12:31 AM
I like the animations. I also like version 2 myself.
FranOnTheEdge posted Sun, 05 April 2009 at 12:52 PM
Really? Do you two mind telling me why?
I'm torn myself but up to now most people have preferred version 1.
I have reasons for liking no1 but also reasons for liking version 2 as well...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Sun, 05 April 2009 at 5:27 PM Forum Moderator
The sun looks so much better in the second one. The animation appears smoother as well. And who doesn't like flying monkees?
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Sun, 05 April 2009 at 5:31 PM
Flying Monkees?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Sun, 05 April 2009 at 8:59 PM
Yeah, ditto on the flying monkeys...jk! As UVdan says, the second version seems more pleasing to me. I guess it is the constance of the star's glow.
FranOnTheEdge posted Mon, 06 April 2009 at 9:15 AM
What's all this about flying monkees? What flying monkees? Where?
Constance? Oh dear, It's not meant to be constant... or rather...
Stops to think for a moment
for a previous animation it wasn't... but for a future one, it could well be just right... I forgot for a moment, I got so intense during this last animation that I forgot it was over... What a nice thought!
Yes, it's okay, brain has once more been engaged.
.
.
.
Duh! Slaps head
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Mon, 06 April 2009 at 9:40 AM Forum Moderator
Ok so there are no flying monkees in your animation, but they are cool. The very first time I saw the Wizard of Oz, I wanted one of those flying monkees to help save me from the nuns at school.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Mon, 06 April 2009 at 10:28 AM
Attached Link: Sled Take-Off 2
I've now got another version of the pilotless sled taking off:Do you think that's an improvement on the previous version?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Mon, 06 April 2009 at 2:52 PM
Yes, less choppy looks better...put flying monkey on sled to pilot it.
FranOnTheEdge posted Mon, 06 April 2009 at 3:19 PM
No got flying monkey, but do got weird creature and robot... but neither is UVMapped.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Mon, 06 April 2009 at 9:32 PM Forum Moderator
Nice. How about some ellipsoids with volume flames for the back of the tube parts? Maybe blue flames?
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Mon, 06 April 2009 at 9:39 PM
I was thinking about trying one with the robot hanging on for dear life... so to speak.
Dunno if I'll ever get round to doing anything with the other chap, I just seem to spend so much time just prodding it, shifting an edge loop here, tweaking it there... I'm not really happy with it, but I'm not sure how to improve it either.
hang on I'll find a pic of him....There he is.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Tue, 07 April 2009 at 9:24 AM Forum Moderator
Thats Noah Genitalia. I recognized him immediately. I wish my humanoids came out looking that good.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Tue, 07 April 2009 at 6:21 PM
Oh. You think he looks okay? I thought he was terrible.
He has had a lot of work done on him. And he might need a new head in order to get the mouth to open, there's probably some very strange geometry in there.
But I liked the idea enough to keep working on him, and he is my first humanoid type model. Prior to this I'd almost finished a bat (which was stolen) and I'd done dumpy spheroidal robots. So this was my first real biped.
UVDan, you've done rigging haven't you, what did you use to do that in?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Wed, 08 April 2009 at 4:29 AM Forum Moderator
No rigging for me yet.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Wed, 08 April 2009 at 8:43 AM
Oh sorry, I thought you had. Your images looked as if you had.
okay but I know for sure you've made clothes for your figures - how did you do that?
Did you make them in Wings? (Oooo - please say you did, I can't model in anything else. insert trepidacious smilie here)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Wed, 08 April 2009 at 10:16 AM Forum Moderator
Fran the only clothes I have made have been armored chest plates and hats. Nothing that needed rigging.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Wed, 08 April 2009 at 10:58 AM
Oh no. You have to rig clothes as well as the figure?
Darn.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Wed, 08 April 2009 at 2:39 PM Forum Moderator
Hey, don't quote me on that. I do not think dynamic clothing has to be rigged.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Wed, 08 April 2009 at 11:06 PM
Er.... dynamic clothing???
I've heard the term but I don't really understand what it would involve to model that/them.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Thu, 09 April 2009 at 12:22 AM
UVDan posted Thu, 09 April 2009 at 1:57 AM Forum Moderator
Hey, that's real nice. But the clothing does not have to be rigged or grouped right?
Free men do not ask permission to bear
arms!!
Quest posted Thu, 09 April 2009 at 5:55 PM
The cloth does not have to be rigged. The cloth editor in Poser allows you to designate the properties of cloth vertices either singerly or in groups as to their relationship to the figure. Similar to collision detection plugins in high end 3D modelers. As the animation progresses the editor then uses those cloth vertice's to interact in relationship with the solid figure or object.
PS: This dress was modeled in Rhino to fit the Poser figure. It was then imported to Poser and arranged. Both the figure and dress were brought into the cloth editor.
A high poly count helps in defining how well the cloth reactes with the solid object but also slows the computer down because it cherns more vertices in the process.
UVDan posted Fri, 10 April 2009 at 1:35 AM Forum Moderator
Thanks.
Free men do not ask permission to bear
arms!!
FranOnTheEdge posted Fri, 10 April 2009 at 5:32 PM
Right I see.
I think...
So I can rig my character, then animate him as is...
Then later if I want to I can create clothes for him, say using the unrigged version, save those clothes separately... and then (perhaps at another time again) import the rigged character, import the clothes, put them onto him and then animate the clothed version???
Yes?
No?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Quest posted Fri, 10 April 2009 at 7:12 PM
Yes! ;D
I found it easier to animate the figure first otherwise the cloth will get in your visual way as you attempt to animate. Then go back to the first frame and apply the clothing and take the whole thing to the cloth editor and select the vertices that will attach themselves to the figure (otherwise the dress may fall to the floor by the end of the animation) and tell the editor not to permit cloth collision with the figure and specify how the cloth will interact such as silk, cotton and so forth on the object. It's been a while and these are the bits I remember.
Quest posted Fri, 10 April 2009 at 7:39 PM
To be clear...animate the figure first. Make it go through all the motions you want. The character can go through different motions on separate takes then conbined to create a larger animation. Once you finish animating the figure you then introduce the cloth object in the first frame of the animation. Then take both the figure and the cloth to the cloth editor and dessignate your vertices as needed. Depending on the cloth outfit some vertices may have to be attached to the figure at certain locations like the shoulders, waist and so forth. Other parts of the cloth may be just belt buckles, pockets, buttons, belt loops and so forth these may be dissignated as designer vertices and are attached to the cloth object. You can also use the spinners to tell the editor just how you want the cloth to flow and react. It's a little involved but quite rewarding when you can get it to do what you want. As an aside, the cloth can be exported during any phase of the animation in the particular pose so if you're doing a still the whole thing can be exported in that pose.
FranOnTheEdge posted Sat, 11 April 2009 at 11:58 AM
That's very interesting, thank you Quest.
I'll make a note of that.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)