Digger2000 opened this issue on Mar 28, 2009 · 4 posts
Digger2000 posted Sat, 28 March 2009 at 5:57 AM
Converting Poser to Vue Objects.
There are two ways to do this, the Easy way and the Hard way.
The Easy way is really easy, save your Poser Item and then Import to Vue, then off the "File" tab, choose save object or click ctrl+shift+s, if you want to make sure Vue doesnt have to look for the Poser files each time you load the item then tick "incorporate texture maps" of course this uses more memory but is more convenient if you move or delete your runtime.
Save the item in the Vue Objects folder of your choice, this is usually found in your "my documents folder, e-on software".
Hey Presto Easy way done, a basic Poser Item saved as a Vue Object.
Now the Hard way.
First the reason why I always use the Hard way, you may be aware that a poser item is a collection of smaller items bound together to make a whole, some of the items are moveable and editable, when you load in a saved poser item the item is bound together and cannot be moved unless you tick the make poser item editable, which takes up lots of memory and is really slow. The hard way allows you to move and edit the items individually creating a much better Vue Object.
Ok how to do it,
Save your Poser item and import into Vue, the reason we do this is for scale.
Next you need to import again, but this time we need to goto the Runtime, Geometries folder and open the folder for your Poser object, find the .obj for the Poser item and import it, scale the imported .obj to the same size as the Poser item.
After its imported you may need to edit the object as Vue automaticly smooths .obj files on import, this is done by double clicking the item in the objects list or by right clicking and going to edit object, in the top left hand corner of the new box it says "Smooth Mesh: Max smoothing angle 60, I normally change the angle to 10. You may find you do not need to do this at all, as some Poser items look better smoothed, its just a matter of how you think the object looks.
You will now notice that the imported .obj, has no textures, you now have to load these one by one, you should do this in the Basic Material Editor mode. The files you need to load will be in the Runtime, Textures file of the Poser object and you can load these by ticking the color map box and then the load map arrow below it. As you are in basic mode in 99% of the cases the texture will be mapped correctly to your object, dont forget to load in the bump map for your object, this is done in the next box across, there isnt always a bump map.
When you have finished loading your textures save the object the same as in Easy way, what you now have is a much more editable Vue Object than you have in method one.
I hope you find this usefull, any questions or bits Ive missed please ask.
BTW this doesnt apply to poser Human or animal figures.
silverblade33 posted Sat, 28 March 2009 at 1:20 PM
In Infinite I jsut import as a NON welded mesh and get the same effect for much less hassle ;)
problem with Poser is, the stupid way it uses it's figures, is that amongst other problems, the scale as you note is completely wrong.
Having to mess aorund with sclaing on import is a problem you avoid by just doing normal import method, but kepe it as an unwelded mesh
however, you MUST have the body welded up if you want ot use SkinVue
but that doens't stop you just COPYING and PASTING materials between versions, don't need ot do it all laboriously!
So, you import your Poser thing, tweka mats, save it as a vob with textures
later on, if you want ot do variant,s you import variant, load original too, copy and paste materials over
simple!
That's how I do my grpahic novel/comic. I save all the Vue materials, and apply to the main charcaters on import, saving tons of time and allowing continuity.
See tutoirla on poser imports in my signature :)
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Free tutorials, Vue & Bryce materials, Bryce Skies, models,
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Tutorials on Poser imports
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Digger2000 posted Sat, 28 March 2009 at 1:31 PM
I tend to remodel the meshes in hexagon too, if I dont like a particular texture, just cut that part of the object out, re-paste it then rename it and the vue allows you to change just that bit.
Digger2000 posted Sat, 28 March 2009 at 1:52 PM
I also find that the NON welded mesh doesnt seem to be as good as importing the original geometry.