Forum: Carrara


Subject: How do you extract UV maps from an obj using carrara shaders?

Darklorddc opened this issue on Mar 28, 2009 · 11 posts


Darklorddc posted Sat, 28 March 2009 at 3:08 PM

Okay, I asked this elsewhere and people seemed not to understand the question. Hopefully, I'll do better here. I have some models that started out as obj files. They had UV maps, but they were empty. I just don't have the skill to paint UV maps yet. So I brought them into carrara as objs divided by groups so I had several different shading domains to work with. These came into Carrara as different objects, children under the master object as normal. I textured them. They look great. But when I try to export the OBJ file for use in other programs, it doesn't translate. The textures do not fit over the model correctly, lose lots of detail and are often just grayish colored squares. When I go into the modeler area and go to the UV map editor, the UV map for each object is blank except for the vertex points and the grid. No texture, even though a texture has been applied. I know there's a program called Baker, which bakes or skins carrara's procedural shaders on an obj file into one texture map for use with other programs. That's what I want to do, but I'd really like to be able to do it myself. The program's kinda overpriced. So, how do I transform textures on a grouped object ,created in carrara's shader room, into a single uv map for use with other programs?

(see images below)