Teyon opened this issue on Mar 29, 2009 · 20 posts
Teyon posted Sun, 29 March 2009 at 7:02 AM
Teyon posted Sun, 29 March 2009 at 7:03 AM
BlackHarmo posted Sun, 29 March 2009 at 9:42 AM
Neat geometry, Teyon.
Also, though this might be slightly OT, as someone who's currently considering getting either modo or silo (for trying my hand at another modeler mainly), I'd be curious about your impressions regarding those two softwares, if you'd had some time of course.
regards,
BH.
Teyon posted Sun, 29 March 2009 at 10:27 AM
Well, both are really great programs. I don't really see myself ever not modeling in Silo. It's just really fast and easy for me (big part that...for me) to get a model done in the program. Modo is very powerful and also allows for speedy modeling if you use a blend of box and edge modeling. I've not tried just box modeling or just edge modeling in it, so I can't say how fast my experience has been. Keep in mind, I've been modeling for about 10 years now, so I've an advantage not everyone will have.
Silo is a modeler...unless there's an act of god (or the economy) Nevercenter will keep it a modeler. Modo is fast on its way of being a full featured app - it's only missing bones for character animation and not all of 401's features were announced...bones could be coming. The two really complement each other but I'd have to say if you're looking for something you can texture and render in as well as make your model and those were your only choices, then Modo is the way to go and I can say that despite the fact I prefer modeling in Silo.
ShawnDriscoll posted Sun, 29 March 2009 at 3:54 PM
Quote - Silo is a modeler...unless there's an act of god (or the economy) Nevercenter will keep it a modeler. Modo is fast on its way of being a full featured app - it's only missing bones for character animation and not all of 401's features were announced...bones could be coming. The two really complement each other but I'd have to say if you're looking for something you can texture and render in as well as make your model and those were your only choices, then Modo is the way to go and I can say that despite the fact I prefer modeling in Silo.
I came to modo from Hexagon 1.2 which is just a modeler also (for some that don't know). I still use Hexagon to model very simple quick things and then texture/render in modo. If I happen to be in modo working on a project already, I'll continue to model/modify in modo. I still need to master Action Centers in modo though. Everything else in modo is a cake walk for me. Though a much powerful cake walk.
Teyon posted Sun, 29 March 2009 at 6:08 PM
DivineRAiN posted Tue, 31 March 2009 at 10:40 AM
BlackHarmo posted Wed, 01 April 2009 at 4:52 AM
Nice skins renders. The first (left to right) is my favority, though as some interesting "softness" about it.
Thanks for the feedback Silo/Modo too; My budget will probably orient me towards Silo.
Teyon posted Thu, 02 April 2009 at 11:32 PM
Teyon posted Fri, 03 April 2009 at 10:56 PM
thundering1 posted Thu, 23 April 2009 at 10:36 PM
Cool character mod - very clean!
This has always stumped me (when I see this type of progression) - how did you "add a body" to the head? Did you just keep extruding the geometry, or did you build a body geometry and weld the points, or what?
-Lew
Teyon posted Fri, 24 April 2009 at 12:04 AM
Thanks. It depends on the situation. Sometimes I model the body from the head but sometimes I model the head and then model the body and then attach them. In this case though, I modeled the body from the head. I basically just extruded down, trying to keep in mind the muscle flow. Not as complicated as all that really.
Teyon posted Fri, 24 April 2009 at 12:07 AM
Actually...that reminds me, I had updated her awhile ago. Should have posted it here but didn't. Haven't been working on it lately as I have two programs to complete for work.
Teyon posted Fri, 24 April 2009 at 12:09 AM
This is something I did quickly on a lunch break. All Silo.
cbj895 posted Mon, 27 April 2009 at 5:12 PM
ok. dumb question from a model newbee. Is Zbrush a modeler? and would you recommend it?
Teyon posted Mon, 27 April 2009 at 5:52 PM
ZBrush is more a sculpting application. You can sculpt models digitally in a similar fashion to the way you would sculpt in the real world. While it is possible to create basic models within the program it is not a pure modeler.
I would recommend it to anyone looking to try digital sculpting or 3d painting. I would suggest people look elsewhere if they want to learn modeling technique however.
cbj895 posted Mon, 27 April 2009 at 5:57 PM
Thank you. I like zbrush, but wasn't sure if it was what I was looking for. So silo, modo are more the way to go then?
thanks again
PS what about Truespace?
Teyon posted Mon, 27 April 2009 at 6:04 PM
Modo, Silo, Wings, and yes, even Truespace. :) However, Truespace's interface and workflow is a bit non-standard so just keep that in mind if you decide to go with that.
ShawnDriscoll posted Mon, 27 April 2009 at 6:13 PM
3D Canvas has a weird GUI, too. There's a free and pro version.
cbj895 posted Mon, 27 April 2009 at 6:24 PM
Yeah I noticed that Truespace is kinda complicated, but the full version is a freebie on the caligari site so the price was right :)