rl2000 opened this issue on Apr 02, 2009 · 16 posts
rl2000 posted Thu, 02 April 2009 at 8:13 AM
I am currently looking for a V4 character that looks like Russian Supermodel SASHA PIVOVAROVA.
Can anyone help or point me to the site where I can purchase it?
Thanks
stallion posted Thu, 02 April 2009 at 11:15 AM Online Now!
over at Daz3d.com you should look at characters by Thorne and Sarsa
the characters that resemble your pic to me are Glymmer V4 and Eryn V4
You might as well PAY attention, because you can't afford FREE speech
rl2000 posted Thu, 02 April 2009 at 11:54 AM
thanks stallion.
will check it out:)
Acadia posted Thu, 02 April 2009 at 2:06 PM
Hmmm, I don't mean to sound "catty", but I've often wondered how some women make it to "supermodel" status and others don't. To me Sasha is very ordinary looking and not someone I'd look at and think "She should be a model."
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
stallion posted Thu, 02 April 2009 at 3:34 PM Online Now!
yea i often wonder who and how they decide a "super model" because the criteria seems to change hourly..
You might as well PAY attention, because you can't afford FREE speech
JWFokker posted Thu, 02 April 2009 at 5:26 PM
Quote - Hmmm, I don't mean to sound "catty", but I've often wondered how some women make it to "supermodel" status and others don't. To me Sasha is very ordinary looking and not someone I'd look at and think "She should be a model."
Most fashion models don't look like what you'd call "attractive" . That's not the intent. They're supposed to fit some warped aesthetic that the designers want. It's the same reason why they're almost all anorexic. They're not going for beauty or sex appeal.
For instance, Kate Moss is not that pretty. She's actually kinda weird looking because her eyes are set so far apart. The next so-called "top model", Agyness Deyn, is even less pretty and even weirder looking. I cannot fathom why they're so popular in the fashion world.
rl2000 posted Thu, 02 April 2009 at 7:16 PM
hi guys,
thanks for yr comments here...but i would rather keep it relevant to the thread. cheers.
R_Hatch posted Fri, 03 April 2009 at 1:05 AM
5 or 6 magnets would get you most of the way there with V4, and the Morphs++ would probably cover the rest. The only real obstacle would be the texture (unless you're more concerned with overall shape).
rl2000 posted Fri, 03 April 2009 at 1:15 AM
thanks R_Hatch.
I am not familiar with the usage of magnets. As long as the head shape is achievable, I am satisfies...dun really need the texture.
any tutorials around on magnets? when u mentioned morphs++ r u referring to adjusting the dials?
Richard
stallion posted Fri, 03 April 2009 at 10:57 AM Online Now!
well i still think Glimmer V4 is the closest you can get for a start before applying morphs to fine tune the features, unless you use Faceshop or the Face room within poser
You might as well PAY attention, because you can't afford FREE speech
rl2000 posted Fri, 03 April 2009 at 11:24 AM
thanks Stallion...will try yr suggestion:)
kobaltkween posted Fri, 03 April 2009 at 2:40 PM
actually, her face looks pretty easy to get to from V4. the general shape you could probably get by dialing Morphs++. it looks like her nose would be the hardest part of her face.
my suggestion is that you find a profile and a 3/4ths view. the 3/4ths helps more than you might think.
what would be really interesting is if you actually worked on her body, too. individuality isn't all in the head, you know ;D.
Believable3D posted Fri, 03 April 2009 at 4:01 PM
Quote - actually, her face looks pretty easy to get to from V4. the general shape you could probably get by dialing Morphs++. it looks like her nose would be the hardest part of her face.
I find Morphs++ to be rather inadequate to deal with noses in general. It needs more control over things like moving the bump up and down, and providing details to the fleshy part around the nostrils.
I'm not entirely satisfied with Morphs++ for mouth-shaping, either, but that's another story....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
rl2000 posted Fri, 03 April 2009 at 8:44 PM
Hi cobaltdreams,
thanks for yr advise.
Can you kindly elaborate what is 3/4ths view?
thanks
Believable3D posted Fri, 03 April 2009 at 10:25 PM
3/4 view = halfway between frontal and profile view. I.e. an angle shot.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
R_Hatch posted Fri, 03 April 2009 at 11:27 PM
The nose would be 2 of the magnets. The ears would get one each, the chin/jaw get 1, and the top of the head gets the other if needed.