MarkBremmer opened this issue on Apr 02, 2009 · 9 posts
MarkBremmer posted Thu, 02 April 2009 at 6:05 PM
Thought I'd share because it's kind of a fun image - in a gruesome sort of way... ;-)
geep posted Thu, 02 April 2009 at 6:13 PM
Very impressive Mark. Thanks for posting.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
bwtr posted Thu, 02 April 2009 at 7:23 PM
Mark
Was this with using some of the DCG plugins?
Brian
bwtr
Klebnor posted Thu, 02 April 2009 at 7:45 PM
Very Nice!
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
MarkBremmer posted Fri, 03 April 2009 at 12:49 AM
Thanks for the kind words. This is made from a multichannel mixer and 6 texture maps.
bwtr posted Fri, 03 April 2009 at 1:04 AM
And the gap of Carrara knowledge as it can be applied widened!
You make it sound so easy!
Brian
bwtr
Klebnor posted Fri, 03 April 2009 at 8:58 AM
Mark:
Is this a flat surface with the indentations created by a texture map and bump?
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
MarkBremmer posted Fri, 03 April 2009 at 9:07 AM
Yes, just a plane primitive. I am using both a displacement map and a Normals map via Inagoni's Deeper plug-in.
I saw Brian's post about how to use Deeper in another thread so I'll put together a how to, but not right now. Too many deadlines this morning. :-/
Mark
50parsecs posted Fri, 03 April 2009 at 5:08 PM
WOW! Great textures! I loook forward to your how-tos. Good luck with your deadlines.