bigdave1960 opened this issue on Apr 03, 2009 · 4 posts
bigdave1960 posted Fri, 03 April 2009 at 6:45 AM
If i create a terrain and populate with an eco system is it possible to stop plants /trees etc from growing out of any water i might add later such as a small pond? I know i could paint them on but was looking for a more automated method many thanks in advance
Rich_Potter posted Fri, 03 April 2009 at 7:06 AM
you could have the material as a mixed material and then use a distribution map to place the ecosystems and the water, although im sure there are better options :)
Peggy_Walters posted Fri, 03 April 2009 at 8:44 AM
On the terrain eco, click the Decay near foriegn objects box on the Density tab. It should not populate under the water then.
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bigdave1960 posted Fri, 03 April 2009 at 9:25 AM
Yes that works rather foolish of me not to realise that water counted as a foreign object! thanks