LukeA opened this issue on Apr 06, 2009 · 4 posts
LukeA posted Mon, 06 April 2009 at 1:48 AM
So what if I make a dynamic clothing item for M4 and want to redistribute it? How do I package this? If I create the item and take M4 out of the scene it loses the simulation.
Thanks
LukeA
EnglishBob posted Mon, 06 April 2009 at 3:06 AM
You don't want to distribute the simulation anyway. The user will create their own. Saving the clothing as a prop will include any dynamic zones etc. that you may have defined - that's all you need to do.
MistyLaraCarrara posted Wed, 20 May 2009 at 11:49 AM
I've discovered that when I save a dynamic dress to the library, it doesn't keep the simulation parameters.
But, there is a parameter dial for "dynamic" 1.0.
Are the cloth settings, like fold, friction, choreographed group stuff all in the parameter dial?
Does setting the dial to zero turn off the dynamics?
I haven't tried adding rigid bits, yet.
I'm verry verry scared.
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EnglishBob posted Wed, 20 May 2009 at 12:53 PM
Quote - I've discovered that when I save a dynamic dress to the library, it doesn't keep the simulation parameters.
I thought it was - the locations of the different vertex groups (constrained etc.) certainly are. However I can't find anywhere in a PP2 that stores the parameters. Saving to a scene file (PZ3) does seem to store them, so there may be some cunning way to include that in a PP2, the Poser file format being what it is.
I'll hang around and see if anybody comes up with any good ideas...