Forum: Poser - OFFICIAL


Subject: M4 Problem

dustfae opened this issue on Apr 09, 2009 · 9 posts


dustfae posted Thu, 09 April 2009 at 3:45 AM

Can anyone tell me why this is happening?Only happens with M4.He's lit up like napalm!Did the same thing  in Daz studio too.So I reinstalled M4,initialized him and updated.So now he works fine in Daz but not Poser 7. :blink:


TrekkieGrrrl posted Thu, 09 April 2009 at 3:46 AM

 It's the materials that are all FUBAR. Look at the material settings, they have full ambient. Dunno why. He looks sorta ok when he's rendered. Mine does this, too. I just change the texture to another one and the problem is gone :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Believable3D posted Thu, 09 April 2009 at 3:51 AM

Weird... I've never had that as far as I can recall (certainly not lately), although I'm pretty sure I've seen others report it.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


MikeJ posted Thu, 09 April 2009 at 3:52 AM

If you have the hardware shading option on in the preview options, some materials will cause that.



dustfae posted Thu, 09 April 2009 at 4:09 AM

Quote - If you have the hardware shading option on in the preview options, some materials will cause that.

That's weird cause when I put it on OpenGL hardware it looks fine😕


MikeJ posted Thu, 09 April 2009 at 4:19 AM

Not just OpenGL for display, but there's a hardware shading option in the options under preview. It's an option because it's more intensive than regular OpenGL.



dustfae posted Thu, 09 April 2009 at 4:31 AM

Quote - Not just OpenGL for display, but there's a hardware shading option in the options under preview. It's an option because it's more intensive than regular OpenGL.

Is it the reload textures option in preview options?I clicked that and now he looks fine:)


MikeJ posted Thu, 09 April 2009 at 4:42 AM

Oh, right. I forgot about that one. Yeah that happens from time to time too. That's not what I was talking about though. On the far left under the preview tab, there's a little checkbox for hardware shading, and something else about optimizing. That's the advanced hardware shading switch. For all the good it does, which isn't much.



dustfae posted Thu, 09 April 2009 at 5:02 AM

Quote - Oh, right. I forgot about that one. Yeah that happens from time to time too. That's not what I was talking about though. On the far left under the preview tab, there's a little checkbox for hardware shading, and something else about optimizing. That's the advanced hardware shading switch. For all the good it does, which isn't much.

Changing that option didn't help so I guess I will stick with the reload textures as that seems to work:m_bouncy: