fiction2002 opened this issue on Apr 20, 2009 · 7 posts
fiction2002 posted Mon, 20 April 2009 at 1:24 PM
Attached Link: Jonathan's dA Gallery
I'm a 3D Modeler, and I've been doing some fun models using Maya and zBrush recently, including alien creatures. I would like to be able to sell these for Poser artists to use, but I have a terrible time trying to rig them within Poser.Is there anyone out there, good at rigging, who would be interested in a partnership, one in which I do the modeling and texturing, and you do the rigging for Poser? The idea would be to then put the models in the marketplace with a revenue split.
If this is the wrong thread, I apologize. It was the most appropriate one, as far as I could tell.
You can see some of my recent modeling in my dA gallery.
PhilC posted Mon, 20 April 2009 at 2:39 PM
Rigging is not so hard once you get the hang of it. These video tutorials may help:
Rigging Figures for Poser part 1 of 3 by PhilC
Rigging Figures for Poser part 2 of 3 by PhilC
Rigging Figures for Poser part 3 of 3 by PhilC
Miss Nancy posted Mon, 20 April 2009 at 3:57 PM
the 3-armed blinker figure may be tricky for 'em, however.
fiction2002 posted Mon, 20 April 2009 at 5:53 PM
Thanks! Got them all bookmarked.
I've seen a bit of your videos. I really don't know how to color code various parts, as you do. I'm not sure there's a way to do so in Maya or zBrush.
When I've brought a model into Poser as a full mesh, Poser has caused tears at random seams. I'm hoping that coding the various body parts will get around that.
PhilC posted Mon, 20 April 2009 at 6:15 PM
You do not have to colour code it, that is just one method I use to define the groups. Maya probably has an option to group, or you may want to consider getting UV Mapper.
fiction2002 posted Mon, 20 April 2009 at 6:39 PM
Attached Link: http://jfesmire.deviantart.com/
Maya can do just about anything, so yeah... it's got to be in there somewhere! I'll check that out.Meanwhile, I just figured out the right pipeline to go from concept to finished, textured model. That's before the rigging part. I'm making these cool creatures and I'd really like to put them up for sale and see them in other people's art. It seems like a good way to make some extra money as I work toward my MFA in 3D Modeling.
Thanks again for all the help, Phil!
fiction2002 posted Wed, 22 April 2009 at 5:50 PM
Attached Link: Caligari
Hi Phil,I don't know if you were aware, but Caligari is giving Truespace away for free! Since you show very well how to use that as part of your pipeline, I decided to look the program up. I've downloaded it now, and plan to use it along with your videos when my current model is ready.
I do my UV mapping in Maya, so I think I won't need to do the UV Mapper stage.
Anyway, thanks again for the help.
-Jonathan