GaryChildress opened this issue on May 07, 2009 · 11 posts
GaryChildress posted Thu, 07 May 2009 at 7:00 PM
Hi, I've been trying to create a new figure out of a prop in the Setup Room. The new figure is a set of suspenders created from an item I bought on Renderosity. I am using Michael 4 and am having troubles. Basically I do the following:
Every time I exit the setup room my new figure has this rod sticking out of the pelvis. It would be hysterically funny if it weren't for the fact that I've wasted a lot of time trying to create the figure.
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bagginsbill posted Thu, 07 May 2009 at 7:18 PM
I'm sorry - but that is, in fact, hysterically funny. The WTF was icing on the cake.
Send it to Smith Micro. chuckle
Sorry I can't help.
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GaryChildress posted Thu, 07 May 2009 at 7:23 PM
Has anyone else had this problem trying to create conforming figures in the Setup room with Michael 4? Now if I go to the material room and select "preview" and change the color of "preview" it changes the color of this one piece. This is just weird. I have no idea why the Michael 4 skeleton is doing this. ???? :(
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bagginsbill posted Thu, 07 May 2009 at 7:53 PM
That one I know about. Did you assign a material to the prop? If not, the only material an imported prop has by default is the one called "Preview". You would have to assign new material zone(s) to get anything else.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
chriscox posted Thu, 07 May 2009 at 9:16 PM
Try opening up the OBJ in a modeling program or UVMapper and see if that hip part is in the OBJ or not. If it is there you should be able to just delete it from you new OBJ and it should be fine. Either that or try making the hip of you new figure invisible. To me it looks like a place holder for the hip in the original OBJ file that was hidden later. Things like that are useful when creating figures using the Old PHI builder method of creating Poser figures
ockham posted Thu, 07 May 2009 at 10:24 PM
Isn't that one of the Setup Room boners? I mean bones?
Sometimes the Setup Room pieces remain set up after
you leave the room.
Call Dr Geep if it's still there after four hours.
geep posted Thu, 07 May 2009 at 10:34 PM
Stop feeding him Viagra. :lol:
Sorry, couldn't resist. ... My bad. ... ;=[
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
manoloz posted Thu, 07 May 2009 at 11:34 PM
That has happened to me when the "host" rig has a smart prop attached to it, and there is no mesh group to define it in the ummm "new" conforming mesh. Just erase the bone in the Pose room.
Or edit the cr2 so it has no smart parent thingies or compound conforming thingies, just the main figure, before using it as a rig in the setup room.
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shuy posted Fri, 08 May 2009 at 3:43 AM
Quote - I'm sorry - but that is, in fact, hysterically funny. The WTF was icing on the cake.
Send it to Smith Micro. chuckle
Sorry I can't help.
I think Victoria can helps :D
Did you check obj? Maybe you imported/exported obj with bone.
GaryChildress posted Sun, 10 May 2009 at 12:47 PM
Well, no luck with getting rid of the boner...I mean bone. The only thing I can do is set the preview material to transparent. It seems to be doing this EVERY time I import Michael 4 into the setup room. No one else has this problem at all? It must be some glitch just with my Poser 7 and no one elses. :(
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manoloz posted Sun, 10 May 2009 at 12:54 PM
Quote - That has happened to me when the "host" rig has a smart prop attached to it, and there is no mesh group to define it in the ummm "new" conforming mesh. Just erase the bone in the Pose room.
Or edit the cr2 so it has no smart parent thingies or compound conforming thingies, just the main figure, before using it as a rig in the setup room.
I firmly suspect Michael's ummm "thing" is a smart prop, hence the "bone" pops up when you use that rig for the conforming clothing. I don't use Michael, though, so I cannot be 100% sure that is the cause.
You should check the rig for any attached smart props and remove them, save that as a new figure, then apply it to the clothing. Or better yet, check the cr2 file in a cr2-aware proggie like cr2edit, or one of PhilC's python utilities.
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