Forum: Poser - OFFICIAL


Subject: Shader set up to add overlay with mask?

momodot opened this issue on May 14, 2009 · 11 posts


momodot posted Thu, 14 May 2009 at 10:44 AM

I know this is basic stuff but can someone direct me to a simple explanation of the node set-up to apply 2nd skin clothes over a skin texture  using a mask? I just can never figure out the blender nodes. Is there a free pose or script for doing this?



meltz posted Thu, 14 May 2009 at 10:51 AM

i would be interested in learning to do this as well


PhilC posted Thu, 14 May 2009 at 11:31 AM

Here you go :)

http://www.philc.net/tutorial10.htm


momodot posted Thu, 14 May 2009 at 12:27 PM

Perfect. That is shown so simply. For tattoo you do a multiply? Anyway... this is what I want... solid either/or blending :) Thank you PhilC.



sixus1 posted Thu, 14 May 2009 at 12:47 PM

Attached Link: http://www.sixus1.com/blog

hey there... just posted a quick tutorial that might help on my blog at . Would have put it here but it's quicker just to blog it. -Les

hborre posted Thu, 14 May 2009 at 1:16 PM

For tattoos, you will need a Color_math node to combine the image maps.


momodot posted Thu, 14 May 2009 at 1:34 PM

Nice. Thank you, Les.



shedofjoy posted Fri, 15 May 2009 at 4:07 AM

Sixus1, nice tutorial, just one question, shouldn't the image map 5 (the shorts bump) be plugged into the input2 of the blender2 node?

Getting old and still making "art" without soiling myself, now that's success.


sixus1 posted Fri, 15 May 2009 at 10:15 AM

Doh! I wrote it down but guess it popped off that screenie a little quicker than I should have.... I'll update that image asap. Duh... brain was ahead of the fingers on that one. -Les


sixus1 posted Fri, 15 May 2009 at 10:46 AM

Thanks for the heads up; got that changed now. -Les


markschum posted Fri, 15 May 2009 at 11:03 AM

I use a blend node , with each texture to one of the two color channels , and the mask to the blend value.  There may be other ways .