Forum: Poser - OFFICIAL


Subject: Chains?

DarkElegance opened this issue on May 21, 2009 · 12 posts


DarkElegance posted Thu, 21 May 2009 at 3:56 AM

For a few days now I have been struggling with "building" a chain for delicate use.(it is as piercing chains connecting a few different body parts but more like jewelry chains instead of say iron chains)
Now my problem is this(other then frustration)
I am working a link at a time. that is one.
Two I cant get them to hang just as I want them to...i.e. as they would hang when the body moves in a certain way.
Three, while I was thinking of building the "chain" then clothifying it to get it to drape right...when clothifying it flattens the item...is there a way to correct this?
Four...is there any delicate jewelry style "chain" out there for free?( I did a search in free stuff and found several EP chains but they are industrial style not jewelry style)
Thanks in advance for those responding :)

https://www.darkelegance.co.uk/



Commission Closed till 2025



PhilC posted Thu, 21 May 2009 at 4:11 AM

This may be of interest to you:-
http://www.philc.net/AllTiedUp_ChainExample.html


EnglishBob posted Thu, 21 May 2009 at 5:31 AM

There had been some experiments with dynamic chains a while back, but needless to say I can't find the threads now.

As I remember it, they made a simple single sided ribbon with the links set along it. The links were set in the hard decorated group, so they followed the shape of the ribbon as it draped. The ribbon is made transparent for rendering, of course. For a very fine jewellery chain, you may even be able to get away with making your chain with displacement and transparency maps on the ribbon.


Acadia posted Thu, 21 May 2009 at 7:08 AM

Dr. Geep went through the whole process of making a chain in the following thread.  You need to scroll down. It's a picture tutorial.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3073973

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dadt posted Fri, 22 May 2009 at 2:04 PM

I think I was the one who English Bob referred to above. This is a very simple thing to do once you know how.

First, model your chain (I use Wings but any modelling prog will be similar) Just make one link and duplicate and position till you have enough.

You also need a ribbon the same length as the chain. The important thing is that it must have one polygon per chain link with the joints at the junction between chain links.


dadt posted Fri, 22 May 2009 at 2:07 PM

Move the ribbon up so that it runs along the centre line of the chain. Assign different materials to the chain and the ribbon. Export as a single obj.

dadt posted Fri, 22 May 2009 at 2:18 PM

I then imported the chain into Poser and clothified it with the links assigned to the soft decorated group and draped it over a cube primitive to get the ends hanging down at the correct distance apart (Shown in mid-air in front of the figure)

This was exported as a new obj and re-imported into Poser. After flipping it upside down and positioning it as shown it was clothified as before and a few points at each end assigned to the constrained group. The cloth density was set to .1 for faster draping.


dadt posted Fri, 22 May 2009 at 2:22 PM

The ribbon material is transparent and the links silver. After running a simulation, this was the result. The chain should really have a larger ring at each end but this shows the principle.

EnglishBob posted Fri, 22 May 2009 at 3:41 PM

That was it! Thanks dadt. 


bagginsbill posted Fri, 22 May 2009 at 4:03 PM

dadt that is beautiful work, very clever, and a great posting explaining it.

Thank you.


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lesbentley posted Sun, 24 May 2009 at 7:53 PM

Thanks dadt, nice technique.


DarkEdge posted Sun, 24 May 2009 at 8:22 PM

lol...great work my man! 😉

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