Forum: Blender


Subject: New Script - Bone Adjustment Tool...

Reddog9 opened this issue on May 21, 2009 · 6 posts


Reddog9 posted Thu, 21 May 2009 at 7:06 PM

  I'm putting together a new little script that others might find useful.  If you've ever done any rigging and wished to add rotation limits to all your joints, you realize how much labor is involved with clicking on each bone, setting all the values, etc... then moving on to the next bone.  Not to mention having to create an IK Solver constraint for each bone at the end of an appendage. 

Bone Adjustment Script   First of all, clicking on the toggle labeled 'IKs On All Tip Bones' will set all the IK Solver constraints for you.  It scans through the whole armature and adds the constraint to any bone with no children.

  Next, just enter the values in for the Min and Max of XYZ.  In pose mode, just select all of the bones you wish to apply the values to and click the 'Set Selected Bones to Defaults' button.

  With just a few clicks, you can change the limits on one bone or the whole armature.

  I know this will certainly cut down my rigging time quite a bit.

  I'll post it on my site and share it with the group when I'm finished.

  It's just about done, just need to clean it up a bit.  Should be the next few days or so.

Reddog9
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