adh3d opened this issue on May 24, 2009 · 94 posts
adh3d posted Sun, 24 May 2009 at 5:32 AM
Hi, some WIP images of this horse I am making for Poser, with different textures.
I am working now in the morphs and other textures.
More updates soon.
Adh3d.
Kerya posted Sun, 24 May 2009 at 11:45 PM
Thank you for this thread!
sits down and watches
adh3d posted Sun, 31 May 2009 at 6:05 PM
Thanks to you Kerya.
I have been working in the some head morphs like open close the eyes, move the eyes, tongue movement, open the mouth, move the ears, lips movement, and change the size of different head parts.
Some WIP example images:
open the mouth :(there are two different morphs to open and close the mouth), here one of them:
A combination of moving the tongue out and curve the tongue extreme:
You can move the upper and lower lips separately, there is a morph that put the two lips in
"braying" position:
You can move the ears separately, in this image you can see the left ear move to back:
You can move the eyes and open and close them, here eyes completely closed:
You can change the size of different head parts like ears, eyes, thottle, the snouts, the front... taken to the extreme these morphs, you can get different "cartoon" heads:
More updates soon.
Kerya posted Mon, 01 June 2009 at 2:00 AM
Nice! I like your morphs.
Do you think you could do something about the dent behind the eyes? I think it is a little bit too pronounced.
adh3d posted Mon, 01 June 2009 at 3:51 AM
adh3d posted Thu, 04 June 2009 at 3:59 PM
Hi, I am working in many morphs. meanwhile , an image of a different texture with no morphs:
An image of the WIP draft horse morph with a longer mane:
and a image of the pregnant morph:
More images and updates soon.
Kerya posted Fri, 05 June 2009 at 12:02 AM
The pregnant morph is unexpected - and a good idea!
Do you think you could make the hooves of the draft horse morph a bit bigger?
And add some hair around the ankles?
adh3d posted Fri, 05 June 2009 at 4:18 AM
Hi Kerya, yes of course, I'll make them bigger, anyway, there is a separate FMB that make the hooves bigger. About the hair around the ankles, I am working in them, for the draft horse but for the "normal" horse too. the draft ones will be more abundant. around all the ankle, and the "normal" only in th back part of the ankle.
Kerya posted Fri, 05 June 2009 at 4:59 AM
:) :) :) :)
smile
Sounds wonderful!
adh3d posted Fri, 05 June 2009 at 3:32 PM
Thanks Keyra.
An update, the foal, it is a morph from the horse, but due to its size , it will come as another figure.
Kerya posted Sat, 06 June 2009 at 2:01 AM
Could you make it a bit more skinny?
http://www.zilco.com.au/prod/gen/caf.shtm
Sorry - somehow I am always adding requests ... blushes
adh3d posted Sun, 07 June 2009 at 6:05 PM
Hi Keyra, I will try it.
I am working in the graze pose. It can be animated.
More updates soon.
Kerya posted Mon, 08 June 2009 at 1:55 AM
Great pose!
adh3d posted Mon, 15 June 2009 at 8:02 PM
Attached Link: Canter cycle flash animation.
thanks KeryaI have almost fhifhed the morphs in the horse, the mane and the tail. (I'll put a list).
I have been testing some poses, static and animated. In the link you can see a flash animation of the horse( a canter cycle). It is a WIP pose.
More updates soon.
Kerya posted Tue, 16 June 2009 at 1:50 AM
Looks good, but a little bit stiff.
Do you think you can do something about the hooves, neck and head movement? And the movement of the muscles above the front legs? (Don't ask me for the correct English word for them, please).
http://www.youtube.com/watch?v=oOy5u4r57Gk
adh3d posted Tue, 16 June 2009 at 4:30 AM
adh3d posted Tue, 16 June 2009 at 6:33 PM
I have made some changes in the canter animated pose, I'll return to it later, no I am going to begin with another poses and the "feet-legs" hair.
To view it just click in the link of my other reply. I have changes the old animation with the new.(perhaps you need to update your browser cache)
Kerya posted Wed, 17 June 2009 at 12:30 AM
Much, much, much better! :D
adh3d posted Sat, 20 June 2009 at 6:48 PM
I am working in the "leg" hair.
Like the other horse hair, it will have a density morph,
so you can select, with a morph dial, the hair thickness.
In this test render, the density morph dial has a value of 0.5
It will have .like mane and tail, different color textures
Kerya posted Sun, 21 June 2009 at 3:53 AM
Great! Will it have movement morphs too?
adh3d posted Sun, 21 June 2009 at 4:48 AM
adh3d posted Sun, 21 June 2009 at 2:20 PM
Just an example of a mane morph. With a dial you can put the mane this way, and setting another mane morph dials with this one , you can get different variants similar to this render
Kerya posted Mon, 22 June 2009 at 12:33 AM
Great for a wild gallop! :)
Seliah posted Mon, 22 June 2009 at 9:55 AM
This looks great so far! Lot of nice work on it. Definitely watching. :)
adh3d posted Sat, 27 June 2009 at 12:08 PM
Yes Kerya, I am trying to het that effect.(I am working in some morphs to make different "vertical" manes.
Thanks Seliah.
I have remade (well, it is a new model) the tail, I think now it looks better but opinions are welcome.
A render with the new tail:
Kerya posted Sun, 28 June 2009 at 1:56 AM
Looks better and more realistic!
Do you think you can make a morph to make it look like this?
http://www.pferde-rassen.de/bilder/k/KinskyPferd.jpg
adh3d posted Sun, 28 June 2009 at 3:53 AM
Mazak posted Sun, 28 June 2009 at 4:43 AM
adh3d posted Sun, 28 June 2009 at 1:38 PM
adh3d posted Sun, 28 June 2009 at 6:23 PM
An update, a shocked flies pose ( I hope this is the way to say it in English) , in the render to the left side , but you can pose it to the right too.
These poses can be animated.
Kerya posted Mon, 29 June 2009 at 12:54 AM
Looks good - I can hear the swishing sound. :)
RAMWorks posted Wed, 01 July 2009 at 3:58 PM
That looks most excellent. Something the Mil Horse does NOT offer is the Fetlock hair draping around the entire area and actually supplying movement morphs too. BRAVO!!
Oh and you might want to make sure the mane and the forelocks are separate OBJ's as there is a great interest in Centaurs right now and it would be cool to be able to conform them or at least parent them to various figures like M4, V4, Aiko 4, Hiro 4... you get the picture.
Check out this thread here:
http://forum.daz3d.com/viewtopic.php?p=1883189#1883189
Might want to possibly consider making your horse work like this as well. There are over 80 pages to that thread but once you get the picture of how it's done with the Mil Horse I'm thinking you might be able to offer this as well, in your own way of doing things.
Just some thoughts. You do excellent work and it's nice to see you working on such a lovely creature. I don't buy many dresses but well made animals are always appreciated!!
Quote - I am working in the "leg" hair.
Like the other horse hair, it will have a density morph,
so you can select, with a morph dial, the hair thickness.
In this test render, the density morph dial has a value of 0.5
It will have .like mane and tail, different color textures
---Wolff On The Prowl---
adh3d posted Wed, 01 July 2009 at 6:15 PM
Hi RAM, the mane, the tail and the leg hair are individual figures with their own obj each one. They are conforming figures for he horse body.
I had in mind to make an unicorn horn and wings to transform the horse in pegasus..
About the centaurs I have to study it to know how to make it ... Thanks for the daz3d forum post, I will read it with great interest.
About the leg hair, if you, Kerya or anybody want a special movement, tell me and I will try to make it.(now is the moment)
PS: I have post some wip poses example in my gallery here, in Renderosity.
Kerya posted Thu, 02 July 2009 at 12:30 AM
I looked at the picture in your gallery: very good poses!
Leg hair movement: the kneeling horse - shouldn't the hairs on the front legs fall down to the floor?
adh3d posted Thu, 02 July 2009 at 4:32 AM
adh3d posted Thu, 02 July 2009 at 6:13 AM
Kerya posted Thu, 02 July 2009 at 6:59 AM
Yes - more or less. I think there should still be some fluffy hair on the back of the legs ...
http://ug4.kwick.de/ug/0239/6501/78122156_full,r,470x470.jpg
By the way: pictures of temperamental poses:
http://www.schule-aktiv.net/projekt/kaltblut/imgpferde/Fotogalerie/072.jpg
http://www.sherwoodshires.de/chryst_daphne_ext_trot_545x472.jpg
adh3d posted Thu, 02 July 2009 at 8:30 AM
adh3d posted Sun, 05 July 2009 at 4:47 AM
Attached Link: 360º preview
Hi, I have uploaded an adHorse 360º flash animation. Use the play button to control the animation, over= play, out=stop.Kerya posted Mon, 06 July 2009 at 1:41 AM
I like your horse!
Honest - and the texture is good too. Are the veins displacement or modelled?
adh3d posted Mon, 06 July 2009 at 8:23 AM
Kerya posted Mon, 06 July 2009 at 8:54 AM
Remember to put something in the readme about rendering with displacement mapping on. Yes, there are people who are reading readmes ... ;)
Could you do something about the hairs around the hooves to make them a bit more irregular in length?
adh3d posted Mon, 06 July 2009 at 10:17 AM
adh3d posted Sat, 11 July 2009 at 5:30 PM
Click here to view a flash slide show of the textures that will be included in the adhorse pack.
The body, mane , tail and leg hair have separate texutes, so you can combine them as you want.
You will have for every body leg texture two options, sock texture or coronet texture.
Every texture has its own material set, so you can change it easily.
Kerya posted Sun, 12 July 2009 at 2:02 AM
Looking good!
I like the Palomino especially. :)
Do you think you could do something about the gray texture? Maybe it is the lighting in the render, but it just looks a bit like a black and white photo instead of a gray horse.
Maybe it's just because the colour of the mane and hairs is nearly the same grey. Most gray horses have darker hairs. But as you said you can combine different textures, that would be no problem. :)
http://thumbs.dreamstime.com/thumb_218/119759057959zl3D.jpg
Mazak posted Sun, 12 July 2009 at 2:06 AM
adh3d posted Sun, 12 July 2009 at 4:15 AM
Thanks mazak.
Yes Kerya, I see what you say, you can use the black hair or another color,you can put each hair leg with a different color, this is usefull for the paint horses for example.
In the next render you have the gray body with the black hair.
Kerya posted Mon, 13 July 2009 at 3:30 AM
Somehow that looks more realistic to me. Thanks for showing it. :)
adh3d posted Mon, 13 July 2009 at 10:29 AM
Kerya, I am glad you look better now.
I am now making the last steps in the horse making.
I am preparing a web side with a litte "guide" tour, so everybody can see in an interactive way what the adhorse pack will have.
I will prepare a "guide" in pdf format too.
If anybody has interest I make somethig about the horse ,now it is the moment, I will try to make it if I can. Any kinf of suggestion is welcome.
Adh3d.
toastie posted Wed, 15 July 2009 at 4:29 AM
Looking good. I'm not too sure about the chest area (which is one of my biggest gripes with the MilHorse). Have you got a front-on render?
adh3d posted Wed, 15 July 2009 at 12:14 PM
Hi toastle, yes, of course, in the image you can see the default (no morphs) render, and some mophs channels renders, each render is only one morph dial, you can combine them to get different point of shoulder shapes. Anyway, if you want this part with other shape, you can tell me and I'll try to get it.
Note: In these renders you cannot see it, but the different between size and size all morphs dials is that, while size only affect to the point of shoulder area, the size all affect to all the front part of the horse.
The renders have been made with the horse zero pose.
toastie posted Wed, 15 July 2009 at 7:15 PM
Thanks for the front pics of the chest area. The MilHorse always looks too blocky and angular around there in a render - even though it's fairly accurate it just doesn't look good. This one looks smoother I think.
You mentioned wings and unicorn horn - definitely interested in those. For a centaur I think the ones I have at the moment mostly rely on making the neck of the horse invisible and adding a transmap to blend the horse and human part.
Could I see a close up render of some of the textures?
adh3d posted Thu, 16 July 2009 at 5:56 AM
RAMWorks posted Mon, 20 July 2009 at 7:00 PM
It's obvious I was following this in the other forum as I see my post above. So I guess when a thread is moved one looses their subscription?? Hmmm...
Horse looks really really good. Love all the hair options. Didn't see a white or a dappled white, that would be nice.
Also, very curious about the fetlock hair (down by hooves), has that got movement morphs? I hope. Just hanging there like that, so straight...
Here's a suggestion, if I may, Perhaps add in some fine wavy morphs for that and the mane and tail. So there is more variation.
---Wolff On The Prowl---
Kerya posted Tue, 21 July 2009 at 2:12 AM
Thanks for adding the word fetlocks to my English vocabulary.
Adh3d said he is adding morphs to them. :)
adh3d posted Tue, 21 July 2009 at 5:23 AM
Hi, yes, the hair will have movements morphs.
About the fine wavy morphs , well, I see what I can do.
RAMWorks posted Tue, 21 July 2009 at 9:58 AM
Hope you can adh, it would add some versatility to the Mane, Tail and Fetlocks!!
---Wolff On The Prowl---
adh3d posted Tue, 21 July 2009 at 10:42 AM
RAMWorks posted Tue, 21 July 2009 at 11:25 AM
Well, wavy would be more like it. Curly would insinuate something tighter. Wavy can be sort of tight to but it's looser and hangs better. I've never seen a curly mane or tail much less fetlocks. Looked for some examples on the web but can't find any currently, so sorry....
---Wolff On The Prowl---
Kerya posted Wed, 22 July 2009 at 12:00 AM
Richard: do you mean something like this?
equestrienne.files.wordpress.com/2009/05/andalusian-gray.jpg
(lovely photo, I think)
or (back to Frisians):
wineandwingsranch.com/germ.html
or
www.ghswest.com/foals_for_sale.html
or
www.legacycanadians.com/i//Tango_CDN_show_08.jpg
or
www.andalusians-for-you.com/images/long-mane1.jpg
or
i38.photobucket.com/albums/e106/TatooedLady/Queen/conditionedmane.jpg
RAMWorks posted Wed, 22 July 2009 at 12:11 AM
Yuppers. Hmmm, that middle link. CUTE CUTE CUTE ponies!!
I used to ride and care for horses when I was a lad and I miss them still. Sigh.... seems you either have to live on a farm or have money to have them in your life!
---Wolff On The Prowl---
Kerya posted Wed, 22 July 2009 at 1:01 AM
The foals? Yes, they are lovelies. :biggrin:
Maybe you could offer your abilities as a hairdresser against some hours of riding?
RAMWorks posted Wed, 22 July 2009 at 1:18 AM
I actually do an equestrian's hair. She a love. I'm sure if I wanted to ride all I would have to do is ask but with my HIV I kinda play it safe around animals.
---Wolff On The Prowl---
Kerya posted Wed, 22 July 2009 at 1:19 AM
Ouch - yes, I didn't think of that aspect. Sorry.
{hugs}
RAMWorks posted Wed, 22 July 2009 at 1:21 AM
hey, I got my digitals, I'm pretty happy with that but yea, I miss the real thing... lots of real things... oh well. I'd rather be alive!! LOL
HUGZ back
---Wolff On The Prowl---
Kerya posted Wed, 22 July 2009 at 1:27 AM
And it's good for us you are alive! :m_bouncy:
Kerya posted Thu, 23 July 2009 at 12:27 AM
Another wavy tail picture:
www.mikheyev.rgkp.com/images/foto/dsc_1579.jpg
Edited to add: I saw your new picture in the gallery:
http://www.renderosity.com/mod/gallery/index.php?image_id=1919778
Could you do something about the fetlocks?
On the right legs (front and back) the hairs at the back of the leg towards the knees are pointing outward instead of growing out of the leg downward.
I hope I described that understandably.
adh3d posted Thu, 23 July 2009 at 5:17 AM
Thanks Kerya for the picture.
About the fetlocks, don't worry, there will be many morphs to put the hair in the direction you want, I am preparing a web to show there all the morphs of the horse, including hair morphs.The image is just an example,
PS: you've perfectly described it.
adh3d posted Tue, 28 July 2009 at 9:48 AM
Hi, I have been working in more morphs, in the image you can see a "squalid horse",
I have made this shape with a combination of adhorse morphs dials. Anyway, this preset will be included.
RAMWorks posted Tue, 28 July 2009 at 9:53 AM
Kerya posted Wed, 29 July 2009 at 1:18 AM
Poor old thing indeed - and very realistic!
adh3d posted Sat, 01 August 2009 at 4:09 PM
Yes, It is. Here another morph preset, this time the draft one. As the scualid preset, is made using horse morph dials.
Mazak posted Sat, 01 August 2009 at 5:19 PM
RAMWorks posted Sun, 02 August 2009 at 12:28 AM
DarkEdge posted Sun, 02 August 2009 at 12:52 PM
Some very nice work there adh3d. Any chance you could post a wireframe shot?
adh3d posted Sun, 02 August 2009 at 4:28 PM
thank you Mazak and RAM,
Yes Darkedge, here you have a wings3d screen capture of the final figure:
DarkEdge posted Sun, 02 August 2009 at 5:24 PM
adh3d posted Sun, 02 August 2009 at 5:58 PM
Thank you DarkEdge.
Here the new graze pose, it is a "direct pose", I mean it has no morphs, you can get it just with the bend dial of the neck parts, just like any other pose, so it is easier than before and I think it looks better now.
RAMWorks posted Sun, 02 August 2009 at 7:05 PM
Looks perfect actually! I'm looking at the neck bend crease and it's flawless from this view point!! NICE!!
---Wolff On The Prowl---
Kerya posted Mon, 03 August 2009 at 2:59 AM
Looking good!
My message about the draft morph seems to have fallen into a black hole ...
Do you think you could make the belly a little less pointy?
The graze pose is perfect!
adh3d posted Mon, 03 August 2009 at 5:42 AM
Thanks RAM and Kerya.
About the belly, do you mean this way?
If not, tell me where.... Anyway, remember this is not a full morph, it is the combination of "local" morphs that I have saved to the pose library, so it easier to change some details of the final result, it is just an example.
Kerya posted Mon, 03 August 2009 at 6:16 AM
Yes, that was the place I meant. Now it looks right. :biggrin:
adh3d posted Mon, 03 August 2009 at 6:18 AM
adh3d posted Wed, 05 August 2009 at 3:34 PM
Hi, here a render of the mule morph preset, it is made from the combination of adhorse morph dials, so you can make the changes you want changing each dial, like the, for example, draft morph preset. The render is made with the bay texture instead brown texture.
RAMWorks posted Wed, 05 August 2009 at 4:12 PM
Kerya posted Thu, 06 August 2009 at 2:05 AM
Body and ears are looking good.
I don't know about the nose/muzzle area - maybe it is just a strange shadow from the lights, but there seems to be an indentation where there shouldn't be one. It's toward the end of the white area.
(I hope you don't get upset with me for constant nagging ...)
adh3d posted Thu, 06 August 2009 at 11:00 AM
Hi, thanks RAM and Kerya (and everybody) for the comments and suggestions, they are always welcome.
Kerya, I think I have fixed something what you say...
RAMWorks posted Thu, 06 August 2009 at 11:22 AM
Coloring's more mule like. I like both face shapes so why not include both?? Sometimes if you try for too much accuracy then you look at the breed and you see that NONE of them look EXACTLY alike!! Kinda like humans!!
---Wolff On The Prowl---
adh3d posted Thu, 06 August 2009 at 11:30 AM
Hi RAM, yes, I like the other texture more for the mule too.
About the face, well, it is a combination of morphs dials, to pass from first to the last one, it's just moving the dial "smooth lips end".
Because it is not a morph, to make variations is easy, just playing with the different dials.
RAMWorks posted Thu, 06 August 2009 at 11:52 AM
Kerya posted Fri, 07 August 2009 at 2:22 AM
Niiiice! Thank you!
Believable3D posted Sat, 08 August 2009 at 3:55 PM
Just seeing this.
A very promising looking horse, I must say. Two thumbs up.
It may be just me, but those legs look a wee bit too small though.
______________
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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Kerya posted Fri, 28 August 2009 at 2:01 AM
I just saw your Grazing picture ... niiiice pose.
Just one little thing: the mane should fall forward when the head is hanging down.
adh3d posted Fri, 28 August 2009 at 4:53 AM
Hi Kerya, the horse is in pending process now.
There is a morph called "side move" you can use to move the mane bottom backward or forward. If you want a more "extreme" movement ,must await future morphs I can add later,.
Alex.