Forum: Poser - OFFICIAL


Subject: A plea to scene/vehicle/prop creators

Keith opened this issue on May 25, 2009 · 14 posts


Keith posted Mon, 25 May 2009 at 4:15 PM

If you are building a scene or vehicle or prop or whatever to specific real-world dimensions instead of "making it look about right"--that is, if you are creating, say, a room that is exactly 4 meters by 4 meters by 3 meters rather than one that looks about right sized to a Poser figure with no specific measurements--when you resize it for Poser could you please somewhere in the description or documentation tell us what scaling you were using to import it, if any.

If you were scaling it so that it matches Poser's internal unit scale (103.whatever Poser-inches equal 1 Poser Standard Unit), or 1 PSU = 8' (96") real, or if you didn't use a definite scale at all, it makes it a lot easier for those of us who do care about dimensions.  Even if I have to resize everything to get it to the scale I want to use, it makes life a lot easier if I know that going in.  I hate having to stop setting up a scene in the middle because I discover a character that is roughly 6 feet tall would smash his chin on the top of a standard door opening.

Incidentally, that brings up another rant.  I know it takes a lot of work to set up a big scene with funiture props and working doors and the like, and then texture it.  Believe me, I appreciate the work.  The question I've got is why some scene creators would go through all that trouble modeling and texturing and setting it up for Poser...and then apparently not dropping a basic Poser character in to see what the scale looks like when they get it into Poser.

I mean, I've seen un-resized basic Poser character who would not fit through the door in a scene without bending over.