Forum: Poser - OFFICIAL


Subject: Any advice on distorting transparencies, reflections for under water ?

MistyLaraCarrara opened this issue on May 29, 2009 · 6 posts


MistyLaraCarrara posted Fri, 29 May 2009 at 11:53 AM

If you be under the water looking up at the sky, especially for animations, surface ripples go by.

Or looking down, things look magnified under the water.

I'm working on a Mermaid panorama scene.  My efforts are looking too cartoonish.

Those dynamic hair roots are a bane to my efforts.  aahhhh

Thanks for letting me peeve!  lol



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Fazzel posted Fri, 29 May 2009 at 1:30 PM

For water you should use the refract node, not transparency.  This will give you the effect you are
looking for.



MistyLaraCarrara posted Fri, 29 May 2009 at 2:46 PM

cool.  thanks



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Daidalos posted Fri, 29 May 2009 at 2:47 PM

Point a spotlight straight down at the water from the suns direction too. ;)

I have found that it helps if there's actually light coming from the light source in the scene.


"The Blood is the life!"

 


replicand posted Fri, 29 May 2009 at 3:17 PM

 Also, depending on the size of the water body you're looking to create, try displacing the surface with a wave function.

Water gets murky with distance, so you'll want some sort of environment shader to attenuate visibility.


MistyLaraCarrara posted Fri, 29 May 2009 at 3:40 PM

That's in the 3d nodes?

I'd like to animate a splash landing.

I setup the Orca to dip up and down.

Here's the W-I-P  if anyone is interested.
http://www.realmsandgalaxies.com/wings3d/ty2-3a.wmv



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