MistyLaraCarrara opened this issue on May 29, 2009 · 6 posts
MistyLaraCarrara posted Fri, 29 May 2009 at 11:53 AM
If you be under the water looking up at the sky, especially for animations, surface ripples go by.
Or looking down, things look magnified under the water.
I'm working on a Mermaid panorama scene. My efforts are looking too cartoonish.
Those dynamic hair roots are a bane to my efforts. aahhhh
Thanks for letting me peeve! lol
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Fazzel posted Fri, 29 May 2009 at 1:30 PM
For water you should use the refract node, not transparency. This will give you the effect you are
looking for.
MistyLaraCarrara posted Fri, 29 May 2009 at 2:46 PM
cool. thanks
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Daidalos posted Fri, 29 May 2009 at 2:47 PM
Point a spotlight straight down at the water from the suns direction too. ;)
I have found that it helps if there's actually light coming from the light source in the scene.
"The Blood
is the life!"
replicand posted Fri, 29 May 2009 at 3:17 PM
Also, depending on the size of the water body you're looking to create, try displacing the surface with a wave function.
Water gets murky with distance, so you'll want some sort of environment shader to attenuate visibility.
MistyLaraCarrara posted Fri, 29 May 2009 at 3:40 PM
That's in the 3d nodes?
I'd like to animate a splash landing.
I setup the Orca to dip up and down.
Here's the W-I-P if anyone is interested.
http://www.realmsandgalaxies.com/wings3d/ty2-3a.wmv
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