meltz opened this issue on Jun 01, 2009 · 14 posts
meltz posted Mon, 01 June 2009 at 1:26 PM
also any idea how i get rid of that bumpy texture. i beleave there is no bump map loded into this
hborre posted Mon, 01 June 2009 at 2:41 PM Online Now!
It looks like either a bump map or displacement map is active. If you post your Material Room settings we might get some idea what's going on. I have used the no seam feature on the bodysuit and have experienced no problems. Check out the gallery link:
http://www.renderosity.com/mod/gallery/index.php?image_id=1808005
meltz posted Mon, 01 June 2009 at 3:06 PM
dude all you did was click on the no seems library? cause when i do that it still leaves those lines.
PS what screen shot would help? advanced materail room ?
hborre posted Mon, 01 June 2009 at 3:36 PM Online Now!
Advanced Material room.
meltz posted Mon, 01 June 2009 at 4:09 PM
meltz posted Mon, 01 June 2009 at 4:09 PM
chriscox posted Mon, 01 June 2009 at 4:17 PM
Try using the seams gone morph
meltz posted Mon, 01 June 2009 at 5:56 PM
seems gone morph didn't change anything. Daz got back to me and said to turn off texture filtering in the material room. Anyone know how to do this?
hborre posted Mon, 01 June 2009 at 6:09 PM Online Now!
Look on the color_texture node towards the bottom of the text. You will be looking for 'Filtering' and right next to that will be a pull down menu. Change that to none. What Poser unit are you using in the General Preferences? Inches? Feet? CM?
meltz posted Mon, 01 June 2009 at 6:15 PM
i am using FEET
hborre posted Mon, 01 June 2009 at 6:29 PM Online Now!
If the gradient_bump uses the same conventions as the bump value on the Poser surface, the value you posted is way too high. If I'm correct, your bump value is 1.5 feet! Perhaps someone else may elaborate further on this specific feature. Meantime, disconnect your bump_map and re-render your image.
meltz posted Mon, 01 June 2009 at 7:12 PM
cool the disconnect bump map worked along with smooth seems morph. Looks like this will be just fine from here on out. Thanks guys once again.
hborre posted Mon, 01 June 2009 at 7:17 PM Online Now!
Excellent, you figured it out. I was about to post several images to illustrate but you managed. The bump_map in the material room also defined the seams on the suit. By disconnecting it from the Poser surface, you eliminated all traces.
meltz posted Mon, 01 June 2009 at 7:18 PM
Yeah thanks so much man you are always a huge help. Im such a noobie lol