Forum: 3D Modeling


Subject: Mike Wazowski (W.I.P)

RetroDevil opened this issue on Jun 03, 2009 · 21 posts


RetroDevil posted Wed, 03 June 2009 at 6:07 AM

Hi, i have just been working on a model of Mike wazowski from monsters inc.

Im using Silo and have only been working on him for a couple of days, but since im still not to good at finishing a model i want to get this one completed.

i was wondering if anyone could give me some advice on how to clean up the mesh or anything else you might notice from the pics.

i have gotten rid of all 3 sided polys and i have 6 (12 once mirrored) polys with more than four sides. these are mainly in his hand.

If i manage to finish the mesh i will offer it for free to anyone interested in UV mapping and texturing him... i have never really UV mapped before so that may take me a while.

Thanks for viewing

John

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RetroDevil posted Wed, 03 June 2009 at 6:09 AM

heres a close up of his shoulder

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RetroDevil posted Wed, 03 June 2009 at 6:10 AM

heres the hand, with the 5 sided polys selected

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Cybermonk posted Wed, 03 June 2009 at 8:04 AM

Looks good man. Definately git rid of ngons. Tri's are not alwas evil and can not be avoided sometimes. Better a Tri than an ngon. Ngons do weird stuff when sub divived and don't render well either.  Just do a little cutting and conecting and get rid of those ngons even if you do make Tri's.  It's kind of like solving a puzzle sometimes you may have to do temporary steps to get in a position to make the real fix. If that makes any sense

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"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Cybermonk posted Wed, 03 June 2009 at 8:14 AM

Try some connections like this and see if that takes you anywhere.  Oh yeah sometime you will get the edge flow where you want it but your model will be looking a little boxy or pinched. That is totally cool. All ya need i a little tweaking and smoothing. And don't forget about  soft selection it will make your point pushing and pulling look so much better so much faster.  Hope this stuff helps

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


RetroDevil posted Wed, 03 June 2009 at 3:21 PM

Thanks for your help guys.. im very happy you replied so quickly.

I have fixed the mesh now so there is only 2 triangles on the sole of his feet(1 on each) and there is no ngons.

I have also changed his arm posistion so its easier if i rig him and i have added more geometry around the eye so its possible to pull his eyelids to a closed position.

he still needs some hand claws, but if anyone is interested in UV mapping him let me know and ill send him your way.

Thanks

John

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Cybermonk posted Wed, 03 June 2009 at 5:21 PM

Sounds like you got it under control man. By the way I use Silo too and it rocks. It has some great uvmapping tools as well. If you want I'll map him for you though.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


RetroDevil posted Thu, 04 June 2009 at 5:36 AM

yeah Silo, is pretty cool.. i learnt modelling in Maya so there is a few things im still getting used to. but  for the most part it feels easier and more natural than maya.

oh one thing i might ask while im here, in Maya when your selecting multiple faces or verts etc. and you accidently select a face you can use Ctrl+click to remove that face from selection. That doesnt work in Silo, is there a way to remove accidently selected peices.?

once i have finished the claws, ill send you him and you can have a go at UV mapping :) id like to see how he looks properly textured. :)

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Cybermonk posted Thu, 04 June 2009 at 8:32 AM

You can ctrl + Shift + click to add and subtract from a selection. Just shift clicking only lets you add.
I'll  send you a site mail with my email  so you can send him over when you are ready. Oh yeah have you checked out the video tuts at Nevercenter. They are way cool and I picked up a lot on the interfaces just watching them.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


RetroDevil posted Mon, 08 June 2009 at 4:59 AM

thatnks cybermonk ill give that a try.  oh i sent you the OBJs in an email.. If anyone else wants to have a go please let me know :)

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RetroDevil posted Fri, 03 July 2009 at 7:06 AM

hey guys, i am now at the stage where i want to rig mike now.. i have textured him.. i still need to fix some seams but he looks ok for now, i only want to render the fron ATM..

Im wishing i carried on modelling in the original pose because im having major trouble rigging him.

Ive never succesfully rigged anything before and the only program i have with rigging is Poser.

I have follwed some tutorials on rigging and i keep getting the same problems.. once the bones are in and i return to the pose room in poser i move the arm and the legs and body are affected and go all over the place..

I have been grouping him in Silo but i don know whats going on. anyone have an idea?

Im just rendering the textured version and will post him soon

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RetroDevil posted Fri, 03 July 2009 at 8:08 AM

heres the textured pic :D

http://www.renderosity.com/mod/gallery/index.php?image_id=1909687

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Cybermonk posted Fri, 03 July 2009 at 9:38 AM

Looks good man. Nice texture. As for the rigging problem.... check out these vids  from PhilC particularly the one on joint setup. www.youtube.com/user/philcdesigns I bet you are having problems with blend zones. That is just a matter of adjusting them until you exclude the areas you don't want affected.

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"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


RetroDevil posted Fri, 03 July 2009 at 10:11 AM

Thanks for the link, i hadnt realised hehad done the vids on joint parameters, i had seen the others though. :D ill give that a go :D

do you have any ideas on what groups to give him, i mean he doesnt really have a hip, chest torso etc. layout.?

do you think just giving him Torso, Arm, forearm, hand, fingers, ---thigh, leg, ankle, foot, toes.. souns good??

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Cybermonk posted Fri, 03 July 2009 at 3:44 PM

You don't have to cut him up or name exactly like poser standard figures. Cut him up as you see fit. Just make it consistent and logical.  as far as the fingers and toes go you can rig them are just make a few morphs for them. 

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


RetroDevil posted Sat, 04 July 2009 at 1:05 PM

oh man this rigging is hard.. i have tried a few different methods now, used the heirarchy editor, creating a PHI file and using the setup room.

I dont think it is my area of expertise hehe.

I think this is going to take me a very long time :(

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pjz99 posted Mon, 06 July 2009 at 6:51 AM

Once you get it the first time, it will get easier.  Helps a lot to save your work in incremented names to make it a little easier to recover when you hit one of the many serious bugs with Poser's shitty rigging tools.  385 bones in this one.

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RetroDevil posted Mon, 06 July 2009 at 6:59 AM

wow, thats very very cool!! i really wouldnt have the patience for that one hehe :D have you tried the DAZ studio figure setup tools at all? im wondering if that is any easier?

This really does seem to have me beat hehe

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pjz99 posted Mon, 06 July 2009 at 9:30 AM

I can't afford the DAZ setup tools.  I can tell you some things that can help you avoid some of the bugs with the Setup room and other aspects of rigging:

oops one more:  Sometimes you have a "-0" in a value and simply typing in "0" will not get it to be properly zero.  Type in some other integer value like 1, and then change it back to 0.

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RetroDevil posted Mon, 06 July 2009 at 12:20 PM

thank you very much for the tips :) ill try and keep that  in mind. :D

Ill let you know how i get on

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Annatio posted Wed, 28 December 2022 at 5:18 PM

pjz99 posted at 9:30 AM Mon, 6 July 2009 - #3476417 drift boss

I can't afford the DAZ setup tools.  I can tell you some things that can help you avoid some of the bugs with the Setup room and other aspects of rigging:

oops one more:  Sometimes you have a "-0" in a value and simply typing in "0" will not get it to be properly zero.  Type in some other integer value like 1, and then change it back to 0.

These are really helpful tips!