MistyLaraCarrara opened this issue on Jun 04, 2009 · 4 posts
MistyLaraCarrara posted Thu, 04 June 2009 at 2:11 PM
I swapped Simon's left foot with a boot using the replace body part command. Now, when I move his foot, the toes stay. (looks like he stepped in gum.)
When I look at the goals for his right foot, the goal is the foot, not the toes.
And there is a bunch of toes parts, if it is a goal issue, which toe?
or, do I need to divide the boot into a foot and toe group and then swap the toe with the boot toe?
Poser gave me a message about turning off bends to make the new 'foot' act properly, but when I turn bends off, the boot doesn't bend when I bend the foot, the upper part of the boot comes off his shin.
it's not actually a boot, I sized James's grey sock to Simon.
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PhilC posted Thu, 04 June 2009 at 2:57 PM
If you replace two adjacent body parts with props they will become unwelded at the seam.
The way I would do this would be by editing the geometry declaration in the CR2 file.
In place of:-
actor rFoot:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rFoot
}
You put:-
actor rFoot:1
storeageOffset 0 0 0
objFileGeom 0 0 :Runtime:Geometries:Your Directory:Your File.obj
}
Then just set the original toe invisible.
Other methods are available, parenting, conforming but if it were me I'd try this.... "just because" :)
MistyLaraCarrara posted Thu, 04 June 2009 at 3:07 PM
I'll give it a try. Thanks!
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MistyLaraCarrara posted Fri, 05 June 2009 at 8:43 AM
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