IsaoShi opened this issue on Jun 08, 2009 · 6 posts
IsaoShi posted Mon, 08 June 2009 at 3:57 PM
1 * 1 = 1... right? And 0 * 1 = 0... innit?
Well, apparently not. The transparency channels on the PoserSurface have no regard for Proper 'Rithmetic.
If I turn the Transparency value to 1, the surface is transparent. Exactly what I would expect.
But if I now plug in a black and white transparency map, the BLACK (value zero) areas of the map are set to transparency = 1 (transparent), and the WHITE (value = 1) areas of the map are set to transparency = 0 (opaque).
So now, at my age, I have to learn some new arithmetic:- 1 * 1 = 0. And 0 * 1 = 1.
I'm sure everybody realised this long ago except me. Is there anyone else whose sense of decency is offended by this really bad behaviour?
Izi
PS: Taking tongue out of cheek, I suppose the transparency map is inverted (1 - t) before being multiplied by the transparency value. They might have told me that. :O)
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)