Forum: Carrara


Subject: Do you use texture spooling?

Klebnor opened this issue on Jun 14, 2009 · 4 posts


Klebnor posted Sun, 14 June 2009 at 1:19 PM

I am wondering, as I have never adjusted this.  Do you use texture spooling?  It can be turned on or off in preferences.

If you do, how much reserved memory to you use?

Can anyone advise what effect this setting has?  Is more or less better?

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


MarkBremmer posted Mon, 15 June 2009 at 6:17 AM

 Texture spooling is useful and is good to use and accelerates rendering - especially for animations. Carrara looks at your system and sets up a good size by doing a quick analysis. Usually, 100M or less is usually a good size - bigger is not better with spooling but, spooling in and of itself, is a good thing. 

Mark






Klebnor posted Mon, 15 June 2009 at 7:54 AM

Thanks, Mark.

Mine is set at 590 MB now, I think I'll play around with decreasing it and see what happens.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


ren_mem posted Wed, 17 June 2009 at 10:37 PM

Yeh, between 10mb to 100mb. I have gotten better mem at times w/ it off so it's good to experiment.Over 100mbs tends to start causing mem leaks or out of mem issues.

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