Earthjade opened this issue on Jun 14, 2009 · 13 posts
Earthjade posted Sun, 14 June 2009 at 4:36 PM
Hello All,
I'm at the moment trying to make a head texture for Victoria 4 using a real life photo and an existing head texture. The trick is to merge the photo so it blends in with the original base texture. So I got to looking at this film:
http://www.youtube.com/watch?v=H-6deZHdL-Q
And around 1:18, BAM! the photo color blends in with the texture. An explanation would have been nice! How was that done?
Also, does anyone know any good sites/tutorials that takes you through a head texture creation process? There are a lot of great artists here at the galleries that have made a lot of get rendered real-life people.
Thank You.
LaurieA posted Sun, 14 June 2009 at 5:54 PM
Attached Link: Aery Soul
Looks to me like they changed the layer style to soft light. I don't think overlay, because there would be lighter bits where the highlights on Shakira's face were. Soft light clips more of the extreme highlights and shadows than overlay does. Try that :o).I don't know personally of any tutorials, although I'm sure there are some. If you happen to have Victoria 3, Ecstasy made some nice textures you could practice on. They're over at Aery Soul. I mean, it's not Victoria 4, but the principle is the same. They are down at the bottom of the page.
I pretty much learned to create skin textures from going over someone elses, just to figure out how to line up all the shadows for around the eyes, nose, etc. DON'T sell or give away a texture you created with the help of someone elses texture tho...I'm talking practice! LOL.
Laurie
PappShmirr posted Sun, 14 June 2009 at 8:06 PM
Hey, is there a good quality morph program out thier that can be used with most photo programs, that can be used with 4000*4000 pic.
Thanks Gary
LaurieA posted Sun, 14 June 2009 at 8:23 PM
Quote - Hey, is there a good quality morph program out thier that can be used with most photo programs, that can be used with 4000*4000 pic.
Thanks Gary
I'm not sure I follow you. Do you mean like displacement morphing? Color me clueless...LOL.
There DID used to be a program, a plugin for Photoshop that would make models out of height field maps. I'll do some searching...
Laurie
Faery_Light posted Mon, 15 June 2009 at 4:24 PM
I think, if you check in the Tutorial Forum, you'll find at least two good texture tutorials.
Also you might check out Face Shop Pro for creating morphs from photos.
It does take patience and practice. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
flibbits posted Tue, 16 June 2009 at 1:19 PM
Face Shop Pro is about a 5 out of 10 as far as generating a morph that matches the photo.
For the texture, it's a 4 out of 10 for generating a usable texture.
flibbits posted Tue, 16 June 2009 at 1:19 PM
Face Shop Pro is about a 5 out of 10 as far as generating a morph that matches the photo.
For the texture, it's a 4 out of 10 for generating a usable texture.
lisarichie posted Tue, 16 June 2009 at 1:34 PM
Got access to any programs that do projection painting? It's the easiest way to do what your trying to accomplish.
CS4 Extended, Zbrush, BlackSmith3D, and Blender 2.49 are some off the top of my head that handle projection painting. I'm actually getting more consistent results with less hassles in Blender 2.49 than in the others.
Faery_Light posted Tue, 16 June 2009 at 2:25 PM
Whoa...you can use Blender to create texture maps?
I have Blender and trying to follow a tut on head modeling.
If my stupid machine will work right now that I had to do a system restore I might actually learn something. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
LaurieA posted Tue, 16 June 2009 at 3:15 PM
Yeah, you can use Blender for texture maps???!! UVMapperPro does a good job with some things, but not all.
I'll have to check that out! ;o)
Laurie
Acadia posted Tue, 16 June 2009 at 6:40 PM
Lots of tips in this thread:
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2660658
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
lisarichie posted Tue, 16 June 2009 at 10:18 PM
Oh yeah! Projection paint is a nice addition in the Blender 2.49 release. Watch the vids here, Covers pretty much everything you need to know to get it done.
wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Projection_Paint
It's probably one of the easiest to accomplish tasks you'll ever try in Blender.
If you try it after watching the videos and run into a snag give me a shout. If I can't walk you through it I'll direct you to some other info on using projection renders to create textures.
thedutchview posted Tue, 23 June 2009 at 5:39 AM
I always use Deep paint 3d wich works wonders:) i included a collage of wich photos i use.