Darklorddc opened this issue on Jun 15, 2009 · 14 posts
Darklorddc posted Mon, 15 June 2009 at 2:20 PM
Hi,
I'm trying to make reflective, transparent glass in Daz Studio without using a shader. Going for a slick, sci-fi-ish look. Something very crisp. But I've been experimenting for a few days and I can't get the look I want. Most of the time, when I create a prim and try to texture it, even if I set reflection up to nearly 100%, I get no reflection at all.
Can someone give me some surface setting tips on how to get the slightly mirrored slick glass effect without a preset shader?
I am using rayracing and 3d Delight, in case you're wondering. Have also tried shadowmapping, but shadowmapping and reflections don't seem to like each other much in Daz...
Thanks!