pjz99 opened this issue on Jun 16, 2009 · 13 posts
pjz99 posted Tue, 16 June 2009 at 11:29 AM
pjz99 posted Tue, 16 June 2009 at 11:29 AM
infinity10 posted Tue, 16 June 2009 at 11:38 AM
wow !
nicely done
Eternal Hobbyist
JenX posted Tue, 16 June 2009 at 11:47 AM
That's pretty freakin' awesome :) Thanks for sharing!
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
hborre posted Tue, 16 June 2009 at 11:50 AM
Very nice! This can be put to good use. Thanks!
LaurieA posted Tue, 16 June 2009 at 12:35 PM
Very nice! Thanks :o)
Laurie
Reisormocap posted Tue, 16 June 2009 at 1:15 PM
Very nicely done. I'll have to add that technique to my materials library. Thanks for sharing.
pjz99 posted Tue, 16 June 2009 at 1:20 PM
Note that the Tile node "Tile" that is connected to Transparency and Bump is strictly there to obtain a clothlike appearance and has nothing to do with the camouflage color.
pjz99 posted Tue, 16 June 2009 at 4:26 PM
By the way if anybody's curious about the model shown:
http://www.renderosity.com/mod/gallery/index.php?image_id=1900861
swimsuit for SP3, for which I decided to fiddle around with some new materials, enjoy :)
MistyLaraCarrara posted Wed, 17 June 2009 at 9:28 AM
Quote - Note that the Tile node "Tile" that is connected to Transparency and Bump is strictly there to obtain a clothlike appearance and has nothing to do with the camouflage color.
this a gem. Thanks. clothlike appearance is a big help to learn.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
pjz99 posted Wed, 17 June 2009 at 10:16 AM
It took a long while for me to get it looking reasonable actually, for a long time I had bump strength turned up much too high. That number listed for bump strength is a distance value and won't be the same for you if you're not using the same Poser measurement unit (mine is set to Feet). If you notice a "checkerboard" pattern in renders that seems to follow the model's wireframe geometry, it is probably because the bump strength is set too high.
hborre posted Wed, 17 June 2009 at 10:30 AM
Good to know. I currently have my units set to inches.
hborre posted Wed, 17 June 2009 at 10:30 AM
Good to know. I currently have my units set to inches.