Forum: Poser - OFFICIAL


Subject: I have to ask...about V4

Nosiferret opened this issue on Jun 17, 2009 · 12 posts


Nosiferret posted Wed, 17 June 2009 at 11:43 PM

Is it me, or is V4 kind of cross eyed? I bought V4 when she rolled out, and it's always kind of bugged me but after working with a few poses recently,it's really bugging me.  It seems the right eye, as I look at her, tends to "drift" to the left some compared to the left eye. So the dead on look at the camera is slightly off. I'm even using the prop ball. Maybe the mapping is off some on that eye? Making the iris placement just slightly off by a bit? Maybe it's just me.


bantha posted Thu, 18 June 2009 at 12:09 AM

No, I have noticed this too. It didn't bother me though, since the effect isn't very obvious.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Latexluv posted Thu, 18 June 2009 at 2:34 AM

Yes, she IS quite the cross-eyed child.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


IsaoShi posted Thu, 18 June 2009 at 2:45 AM

Yup, me too. I never trust the eye rotation dials or the point-at something option, they never seem to get the eye rotations quite right, especially when they are some way off to the side.

I downloaded some freebie V4 eye props from somewhere. They parent to the eyes, and the idea is you select a camera which is positioned where you want the character to be looking, zoom in close (without moving the camera) and line up the centre of each iris with a cross-hair using the rotate dials. Then make them invisible, and switch back to your render camera (if different).

It sounds good in theory, but I haven't tried them yet.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Latexluv posted Thu, 18 June 2009 at 3:03 AM

I haven't heard of that prop set. Let me know if it works.  I've used the Point At function for quite a while but it just doesn't work well with V4's wonky eyes.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


EnglishBob posted Thu, 18 June 2009 at 6:46 AM

Attached Link: http://members3.jcom.home.ne.jp/mowais/

> Quote - I downloaded some freebie V4 eye props from somewhere. They parent to the eyes, and the idea is you select a camera which is positioned where you want the character to be looking, zoom in close (without moving the camera) and line up the centre of each iris with a cross-hair using the rotate dials. Then make them invisible, and switch back to your render camera (if different).

Was it Akatora's SightV4, perhaps? They're at the link, if so - scroll down a bit (but not too far if you're at work, 'cos there's a nekkid person on there). :)

They look useful, but I haven't had the opportunity to use them yet, either.


IsaoShi posted Thu, 18 June 2009 at 8:33 AM

Yes, dose are deb. Thanks for the lik.
(I'b sufferig frob hay fever).

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Latexluv posted Thu, 18 June 2009 at 5:24 PM

Thanks for the link! I just downloaded that prop and I'm going to try it out.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


miketee10021 posted Fri, 19 June 2009 at 7:08 PM

Thanks also for the link. I have been noticing the cross-eyed thing myself of late!


Nosiferret posted Fri, 19 June 2009 at 11:19 PM

Thanks for the links. I was going to try the 2 ball method instead of the 1, point one eye to the one ball and so on to the other. Allowing me to move each eye and see how that works. Sometimes that looking at you pose can make or break and image and when you think you have it, that lazy eye V4 has just stands out like a sore thumb imo. I"m wondering if the eye frame which would make the template be a tad off so making the iris/pupil texture have that slightly off center look to the eye. The eye issue bugs me more than her huge toes. :)


arboruriam posted Fri, 19 June 2009 at 11:32 PM

Think V4' s eyes are bad? Take a look at V3. They're really wonky. Daz can't seem to get it right.


tonymouse posted Mon, 22 June 2009 at 10:55 AM

When you set up the point @ function, for me it is the left eye, if you look at Leye properties you can reduce the point @ function I set it to .5 or so and it takes care of the cross eyes